Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.
/plugin marketplace add minami110/claude-godot-tools/plugin install gdscript-toolkit@claude-godot-toolsThis skill inherits all available tools. When active, it can use any tool Claude has access to.
examples.mdManage GDScript files (.gd) along with their corresponding .uid files.
Godot Engine auto-generates a .uid file for each resource. Always handle .gd and .uid files together.
# 1. Verify destination
ls <destination-dir>
# 2. Move both files
mv <source>.gd <destination>.gd && mv <source>.gd.uid <destination>.gd.uid
# 3. Verify
ls <destination-dir> && ls <source-dir>
# 1. Rename both files
mv <old-name>.gd <new-name>.gd && mv <old-name>.gd.uid <new-name>.gd.uid
# 2. Verify
ls -la <directory>
# 1. Verify target
ls -la <directory>
# 2. Delete both files
rm <filename>.gd && rm <filename>.gd.uid
# 3. Verify
ls -la <directory>
ls commandsSee @examples.md for detailed examples and troubleshooting.