From wardley-mapping
Identifies strategic options and gameplay patterns from Wardley Maps for competitive advantage. Useful for planning, design guidance, and best practices.
npx claudepluginhub melodic-software/claude-code-plugins --plugin wardley-mappingThis skill is limited to using the following tools:
Identify strategic options and gameplay patterns from Wardley Maps for competitive advantage.
Visualizes value chains, evolution stages, landscapes, and gameplay patterns via Wardley Mapping for tech strategy, competitive analysis, and architecture decisions.
Analyzes strategic positions using Wardley Mapping to recommend competitive, evolution, doctrine, or comprehensive plays for tech decisions like buy vs build authentication or container orchestration strategy.
Guides creation and analysis of Wardley Maps for value chain decomposition, evolution stages, strategic positioning, build/buy decisions, and inertia.
Share bugs, ideas, or general feedback.
Identify strategic options and gameplay patterns from Wardley Maps for competitive advantage.
Use this skill when:
Before identifying strategic plays:
docs-management skill for strategic patternsWardley's Gameplay Categories:
USER PERCEPTION PLAYS
├── Education
├── Lobbying
├── Marketing
└── Fear, Uncertainty, Doubt (FUD)
ACCELERATOR PLAYS
├── Open Approaches
├── Exploiting Network Effects
├── Standards Game
└── Industrialization
DEACCELERATOR PLAYS
├── Creating Artificial Constraints
├── Exploiting IPR
├── Slowing Evolution
└── Raising Barriers
MARKET PLAYS
├── Two-Factor Markets
├── Ecosystem Model
├── Tower and Moat
└── Channel Conflict
DEFENSIVE PLAYS
├── Signal Distortion
├── Threat Acquisition
├── Embracing Competition
└── Fragmentation
ATTACKING PLAYS
├── ILC (Innovate-Leverage-Commoditize)
├── Fool's Mate
├── Pig in a Poke
└── Misdirection
ECOSYSTEM PLAYS
├── Co-option
├── Sensing Engines
├── Center of Gravity
└── Land and Expand
ILC Pattern:
1. INNOVATE (Genesis)
- Create new capability
- Build expertise
- Accept high failure rate
- Focus on learning
2. LEVERAGE (Custom → Product)
- Take successful innovations
- Build repeatable solutions
- Capture market share
- Establish position
3. COMMODITIZE (Product → Utility)
- Industrialize at scale
- Drive costs down
- Enable new innovations
- Create ecosystem lock-in
Example: AWS
- Innovate: Internal cloud infrastructure
- Leverage: EC2, S3 products
- Commoditize: Utility computing model
Open Source/Open Standards Strategy:
WHEN TO USE:
- Component is in Product/Commodity stage
- Competitor has dominant position
- Need to accelerate commoditization
- Want to shift competition elsewhere
MECHANISMS:
- Release IP to commoditize competitor advantage
- Build ecosystem around open standard
- Shift competition to higher-order systems
- Reduce costs through community contribution
RISKS:
- Loss of direct control
- Competitor adoption/contribution
- Community governance challenges
- Forking potential
EXAMPLES:
- Google releasing Kubernetes (commoditized orchestration)
- Facebook releasing React (commoditized UI frameworks)
- Microsoft embracing Linux (shifted competition)
Two-Factor Market Pattern:
STRUCTURE:
┌─────────────────┐
│ Platform/Hub │
├─────────────────┤
│ Side A: Users │◄──────────┐
│ (often free) │ │
├─────────────────┤ Value │
│ Side B: Payers │───────────┘
│ (monetized) │
└─────────────────┘
CHARACTERISTICS:
- One side subsidized
- Network effects between sides
- Winner-take-most dynamics
- High barriers once established
EXAMPLES:
- Google: Users (free) + Advertisers (pay)
- LinkedIn: Basic users + Recruiters/Premium
- Android: Users + App developers + Advertisers
EXECUTION:
1. Identify which side to subsidize
2. Build critical mass on free side
3. Monetize other side
4. Defend with network effects
Ecosystem Strategy:
COMPONENTS:
┌─────────────────────────────────────┐
│ YOUR PLATFORM │
├─────────────┬─────────────┬────────┤
│ Partners │ Developers │ Users │
├─────────────┴─────────────┴────────┤
│ Complementors │
└─────────────────────────────────────┘
BUILDING ECOSYSTEM:
1. Identify anchor components (your moat)
2. Enable complementors (APIs, SDKs)
3. Attract partners (mutual value)
4. Foster developer community
5. Create switching costs through integration
ECOSYSTEM DEFENSE:
- Continuously innovate anchor
- Maintain platform control
- Manage partner relationships
- Invest in developer experience
- Monitor for disintermediation
Tower and Moat Strategy:
THE TOWER (Genesis/Custom):
- High-value innovation
- Difficult to replicate
- Differentiating capability
- Your competitive advantage
THE MOAT (Product/Commodity):
- Surrounds and protects tower
- Creates switching costs
- Locks in customers
- Makes tower access dependent on moat
BUILDING:
1. Identify your tower (unique value)
2. Commoditize adjacent components
3. Integrate tower with commoditized moat
4. Make tower accessible only through moat
EXAMPLES:
- Apple: Design (tower) + iOS ecosystem (moat)
- Tesla: AI/Software (tower) + Charging network (moat)
Questions Before Selecting Plays:
POSITION ANALYSIS:
□ Where are your components on the map?
□ Where are competitor components?
□ What is evolving fastest?
□ Where do you have advantage?
CAPABILITY ASSESSMENT:
□ What can you execute well?
□ What resources do you have?
□ What is your risk tolerance?
□ What is your time horizon?
MARKET CONTEXT:
□ Is the market growing or consolidating?
□ Are there regulatory pressures?
□ What are customer pain points?
□ What substitutes are emerging?
| Your Position | Market Position | Recommended Plays |
|---|---|---|
| Genesis leader | Early market | ILC, Ecosystem, Tower |
| Custom strength | Growing market | Leverage, Standards, Open |
| Product parity | Mature market | Two-Factor, Channel, Moat |
| Commodity laggard | Consolidated market | Open (disrupt), FUD, Acquisition |
Plays That Work Together:
- ILC + Ecosystem: Industrialize then build ecosystem
- Open + Two-Factor: Open commoditizes, platform monetizes
- Standards + Ecosystem: Standard attracts, ecosystem locks
- Tower + Moat: Innovation protected by commoditization
Plays That Conflict:
- Open + IPR exploitation (contradictory)
- Standards + Fragmentation (undermines standard)
- Two-Factor + Raising Barriers (limits one side)
# Strategic Play Analysis: [Context]
## Current Situation
### Map Position
[Where you are on the evolution axis]
### Competitive Position
| Competitor | Position | Trajectory | Threat Level |
|------------|----------|------------|--------------|
| [Name] | [Stage] | [Direction] | High/Med/Low |
## Play Options
### Option 1: [Play Name]
**Description:** [What the play involves]
**Prerequisites:**
- [Required capability/position]
**Execution Steps:**
1. [Step]
2. [Step]
3. [Step]
**Expected Outcomes:**
- Short-term: [Impact]
- Long-term: [Impact]
**Risks:**
- [Risk and mitigation]
**Resource Requirements:**
- [What's needed]
### Option 2: [Play Name]
[Same structure]
## Recommendation
**Selected Play:** [Which play and why]
**Success Criteria:**
- [Measurable outcome]
- [Measurable outcome]
**Review Points:**
- [When to reassess]
Strategic Mistakes to Avoid:
1. PLAYING IN THE WRONG STAGE
- Genesis plays in Commodity space (wasted innovation)
- Commodity plays in Genesis space (premature optimization)
2. IGNORING INERTIA
- Assuming market will adopt without resistance
- Underestimating competitor response
3. SINGLE PLAY DEPENDENCE
- Betting everything on one approach
- No fallback if play fails
4. MISREADING EVOLUTION
- Thinking you can stop evolution
- Fighting inevitable commoditization
5. ECOSYSTEM HUBRIS
- Assuming you'll be the center
- Underestimating partner leverage
6. OPEN WASHING
- Claiming open but maintaining control
- Community will recognize and resist
Doctrine Principles Affecting Plays:
FOCUS: Pick plays that align with purpose
KNOW YOUR USERS: Ensure plays serve real needs
USE APPROPRIATE METHODS: Match play to component stage
THINK SMALL: Start with minimal viable plays
MANAGE INERTIA: Account for resistance in play design
USE COMMON LANGUAGE: Map is the common language for plays
CHALLENGE ASSUMPTIONS: Test play assumptions early
When identifying strategic plays:
For detailed guidance:
Last Updated: 2025-12-26