From magic-powers
Use when writing shader briefs, defining performance budgets, creating LOD strategies, or bridging art and engineering
npx claudepluginhub kienbui1995/magic-powers --plugin magic-powersThis skill uses the workspace's default tool permissions.
When optimizing a game's visual pipeline, writing briefs for shaders or VFX, or establishing art performance standards.
Generates design tokens/docs from CSS/Tailwind/styled-components codebases, audits visual consistency across 10 dimensions, detects AI slop in UI.
Records polished WebM UI demo videos of web apps using Playwright with cursor overlay, natural pacing, and three-phase scripting. Activates for demo, walkthrough, screen recording, or tutorial requests.
Delivers idiomatic Kotlin patterns for null safety, immutability, sealed classes, coroutines, Flows, extensions, DSL builders, and Gradle DSL. Use when writing, reviewing, refactoring, or designing Kotlin code.
When optimizing a game's visual pipeline, writing briefs for shaders or VFX, or establishing art performance standards.
Define per target platform before art production starts:
| Asset Type | Mobile Budget | Console/PC Budget |
|---|---|---|
| Character polygons | 5k–15k | 50k–200k |
| Texture resolution | 512–1024 | 2048–4096 |
| Draw calls per frame | < 100 | < 500 |
| Particle count per effect | 50–100 | 500–1000 |
Set budgets before production — retrofitting is expensive.
Automatic LOD generation: Simplygon, InstaLOD, or Unreal/Unity auto-LOD.
Per shader (e.g., "Water Surface Shader"):
Per effect: