From magic-powers
Use when writing a sound design brief, planning music direction, or building the audio systems specification for a game
npx claudepluginhub kienbui1995/magic-powers --plugin magic-powersThis skill uses the workspace's default tool permissions.
When defining audio direction for a game — music, sound effects, and audio systems.
Generates design tokens/docs from CSS/Tailwind/styled-components codebases, audits visual consistency across 10 dimensions, detects AI slop in UI.
Records polished WebM UI demo videos of web apps using Playwright with cursor overlay, natural pacing, and three-phase scripting. Activates for demo, walkthrough, screen recording, or tutorial requests.
Delivers idiomatic Kotlin patterns for null safety, immutability, sealed classes, coroutines, Flows, extensions, DSL builders, and Gradle DSL. Use when writing, reviewing, refactoring, or designing Kotlin code.
When defining audio direction for a game — music, sound effects, and audio systems.
Define the audio identity of the game:
Types of music integration:
Define per area: which system, what states trigger transitions, how transitions work (crossfade, stinger, instant).
For each significant mechanic:
Critical sounds: weapon impact, footsteps on surfaces, UI feedback, damage received, death.
Per platform: