From comfyui-custom-nodes
Explains ComfyUI node execution lifecycle: caching via fingerprint_inputs/IS_CHANGED, input validation with validate_inputs, lazy status checks, topological execution order. Use for debugging, caching control, validation, flow understanding.
npx claudepluginhub jtydhr88/comfyui-custom-node-skills --plugin comfyui-custom-nodesThis skill uses the workspace's default tool permissions.
Understanding the execution lifecycle helps build efficient, correct nodes.
Implements advanced ComfyUI node patterns: MatchType for generic type connections, Autogrow for dynamic inputs, MultiType for multiple types, and node expansion. Use for complex, type-safe nodes.
Installs, launches, and manages ComfyUI instances: custom nodes install/update/debug, models from CivitAI/HuggingFace, workspaces, API workflows, node conflict bisecting.
Troubleshoots ComfyUI errors like OOM, device mismatches, missing nodes, dtype issues, black images using diagnosis (get_history, get_logs) and fixes (FP8 models, lowvram, tiled VAE).
Share bugs, ideas, or general feedback.
Understanding the execution lifecycle helps build efficient, correct nodes.
1. Prompt received from frontend
2. Validation phase
├── Look up each node class
├── Call INPUT_TYPES() / define_schema() for input specs
├── Validate connections and types
└── Call validate_inputs() for each node
3. Build execution order (topological sort from output nodes)
4. For each node in order:
├── Cache check (fingerprint_inputs)
├── Input resolution (get upstream values)
├── Lazy evaluation (check_lazy_status)
├── Execute function
└── Store outputs in cache
5. Return results to frontend
ComfyUI executes from output nodes backward:
is_output_node=True)Controls when a node re-executes vs uses cached results.
class RandomNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="RandomNode",
display_name="Random Value",
category="utils",
inputs=[
io.Float.Input("min_val", default=0.0),
io.Float.Input("max_val", default=1.0),
],
outputs=[io.Float.Output("FLOAT")],
)
@classmethod
def fingerprint_inputs(cls, min_val, max_val):
"""Return value compared to last run. Different value = re-execute."""
# Return unique value each time to always re-execute
import time
return time.time()
@classmethod
def execute(cls, min_val, max_val):
import random
return io.NodeOutput(random.uniform(min_val, max_val))
How caching works:
fingerprint_inputs() is called with the same args as execute()fingerprint_inputs is not defined → cache based on input valuesV1 equivalent (IS_CHANGED):
@classmethod
def IS_CHANGED(s, min_val, max_val):
return time.time() # always re-execute
For nodes that should never be cached:
io.Schema(
node_id="AlwaysRunNode",
not_idempotent=True, # prevents all caching
# ...
)
For nodes with interactive UI that produce intermediate outputs (e.g., Image Crop, Painter). These behave like output nodes (UI results are cached and resent to the frontend on page refresh) but do NOT automatically get added to the execution list — they only execute if on the dependency path of a real output node.
io.Schema(
node_id="InteractiveCropNode",
has_intermediate_output=True,
# ...
)
Validates inputs before execution. Runs during the validation phase.
class ValidatedNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ValidatedNode",
display_name="Validated Node",
category="utils",
inputs=[
io.Int.Input("width", default=512, min=1, max=8192),
io.Int.Input("height", default=512, min=1, max=8192),
],
outputs=[io.Image.Output("IMAGE")],
)
@classmethod
def validate_inputs(cls, width, height):
"""Return True if valid, or error string if invalid."""
if width % 8 != 0 or height % 8 != 0:
return "Width and height must be multiples of 8"
if width * height > 4096 * 4096:
return "Total pixels exceed maximum (4096x4096)"
return True
@classmethod
def execute(cls, width, height):
import torch
return io.NodeOutput(torch.zeros(1, height, width, 3))
V1 equivalent:
@classmethod
def VALIDATE_INPUTS(s, width, height):
if width % 8 != 0:
return "Width must be a multiple of 8"
return True
To accept any type (wildcard inputs), include input_types parameter:
@classmethod
def validate_inputs(cls, input_types: dict = None, **kwargs):
# input_types contains the actual types of connected inputs
# Returning True skips the default type checking
return True
Controls which lazy inputs actually need evaluation. See comfyui-node-inputs for full details.
@classmethod
def check_lazy_status(cls, condition, value_a=None, value_b=None):
"""Called before execute. Return names of inputs that need evaluation."""
if condition and value_a is None:
return ["value_a"]
if not condition and value_b is None:
return ["value_b"]
return []
Key behaviors:
NoneNone) when ready to executeNodes with is_output_node=True are execution roots — ComfyUI traces backward from these:
class SaveMyData(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="SaveMyData",
display_name="Save Data",
category="output",
is_output_node=True, # marks as output node
inputs=[
io.String.Input("data"),
io.String.Input("filename", default="output.txt"),
],
outputs=[], # output nodes may have no outputs
hidden=[io.Hidden.prompt, io.Hidden.extra_pnginfo],
)
@classmethod
def execute(cls, data, filename):
import folder_paths, os
output_dir = folder_paths.get_output_directory()
with open(os.path.join(output_dir, filename), 'w') as f:
f.write(data)
return io.NodeOutput()
# V3: is_input_list=True in Schema (same as V1 INPUT_IS_LIST)
# All inputs arrive as lists — including widget values like batch_size
# Widget values: use widget_value[0] to get the scalar
# Shorter lists are padded by repeating the last value
# V1: INPUT_IS_LIST = True to receive full lists
class ListNode:
INPUT_IS_LIST = True
# Now execute() receives lists instead of individual items
# V3
io.Image.Output("IMAGE", is_output_list=True)
# V1
OUTPUT_IS_LIST = (True,) # tuple matching RETURN_TYPES
@classmethod
def execute(cls, image, model):
try:
result = model.process(image)
except RuntimeError as e:
if "out of memory" in str(e):
import torch
torch.cuda.empty_cache()
# Try with smaller batch
result = process_in_chunks(image, model)
else:
raise
return io.NodeOutput(result)
Send messages to the frontend during execution:
from server import PromptServer
@classmethod
def execute(cls, data):
PromptServer.instance.send_sync(
"my_extension.status",
{"message": "Processing complete", "progress": 100}
)
return io.NodeOutput(data)
import time
import torch
from comfy_api.latest import ComfyExtension, io, ComfyAPISync
class FullLifecycleNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="FullLifecycleNode",
display_name="Full Lifecycle Demo",
category="example",
inputs=[
io.Image.Input("image"),
io.Float.Input("threshold", default=0.5, min=0.0, max=1.0),
io.Image.Input("optional_ref", optional=True, lazy=True),
],
outputs=[
io.Image.Output("IMAGE"),
io.Mask.Output("MASK"),
],
hidden=[io.Hidden.unique_id],
)
@classmethod
def validate_inputs(cls, image, threshold, optional_ref=None):
if threshold == 0.0:
return "Threshold cannot be exactly 0"
return True
@classmethod
def fingerprint_inputs(cls, image, threshold, optional_ref=None):
# Re-execute if threshold changed; cache otherwise
return threshold
@classmethod
def check_lazy_status(cls, image, threshold, optional_ref=None):
# Only request optional_ref if threshold is high
if threshold > 0.8 and optional_ref is None:
return ["optional_ref"]
return []
@classmethod
def execute(cls, image, threshold, optional_ref=None):
node_id = cls.hidden.unique_id
api = ComfyAPISync() # use ComfyAPISync in sync execute; ComfyAPI in async
api.execution.set_progress(0, 2)
# Generate mask from threshold
gray = image[:, :, :, 0] * 0.299 + image[:, :, :, 1] * 0.587 + image[:, :, :, 2] * 0.114
mask = (gray > threshold).float()
api.execution.set_progress(1, 2)
# Apply mask
result = image * mask.unsqueeze(-1)
if optional_ref is not None:
result = result + optional_ref * (1 - mask.unsqueeze(-1))
api.execution.set_progress(2, 2)
return io.NodeOutput(result, mask)
comfyui-node-basics - Node structure fundamentalscomfyui-node-inputs - Input types and lazy evaluationcomfyui-node-advanced - Expansion, MatchType, DynamicCombocomfyui-node-outputs - UI outputs and previews