Stage N2. Rapid classification bursts — sorting, tagging, filtering fragments. The workhorse stage at ~45% of cycle time. Most fragments die here.
From morpheusnpx claudepluginhub johnhenry/clapplications --plugin morpheusThis skill is limited to using the following tools:
The sorting room. Takes the noisy fragment bag from drift, classifies each fragment, kills irrelevant noise, extracts themes.
From orchestrator: fragment_bag (from N1), target_skill (path),
selectivity (0-1, default 0.6), cycle_number.
Read SKILL.md. Build mental model of: what it does, what it handles, what it assumes, what it declines.
One category + one signal strength (0-1) per fragment:
| Category | Code | Description |
|---|---|---|
| Direct hit | HIT | Skill explicitly covers this |
| Edge case | EDGE | Within domain but near boundaries |
| Gap | GAP | Within domain but NOT covered |
| Friction | FRIC | User difficulty with documented workflow |
| Adjacent | ADJ | Related domain, different skill |
| Noise | NOISE | Irrelevant or unrealistically synthetic |
Survival threshold = selectivity × 0.8. Exceptions:
FRIC and GAP survive at signal > 0.3 (always interesting)| Cycle | Selectivity | Expected Kill Rate |
|---|---|---|
| 1 | 0.7 | 60-70% |
| 2 | 0.5 | 40-50% |
| 3 | 0.3 | 20-30% |
| 4+ | 0.2 | 10-20% |
If 2+ fragments touch the same area, elevate to a theme with priority (high/medium/low). Themes are primary input for N3.
Flag contradictions (skill declines something users expect) and escalations (fundamental structural issues).
sorted_manifest:
target_skill: /path/to/SKILL.md
input_fragments: 14
surviving_fragments: 6
kill_rate: 0.57
themes: [{name, fragment_ids, priority, reason}]
survivors: [{id, category, signal, content, tags, theme, notes}]
discarded: {count, categories: {NOISE: 4, ADJ: 2, HIT: 2}}
escalations: []
Designs and optimizes AI agent action spaces, tool definitions, observation formats, error recovery, and context for higher task completion rates.