From hyperskills
Guides Double Diamond brainstorming: ground in Sibyl memory, diverge on problems/solutions, converge to decisions. For new features, architecture, projects.
npx claudepluginhub hyperb1iss/hyperskills --plugin hyperskillsThis skill uses the workspace's default tool permissions.
Structured ideation using the Double Diamond model, grounded in persistent memory. Mined from 100+ real brainstorming sessions across production projects.
Mandates invoking relevant skills via tools before any response in coding sessions. Covers access, priorities, and adaptations for Claude Code, Copilot CLI, Gemini CLI.
Share bugs, ideas, or general feedback.
Structured ideation using the Double Diamond model, grounded in persistent memory. Mined from 100+ real brainstorming sessions across production projects.
Core insight: AI excels at divergent phases (volume, cross-domain connections). Humans excel at convergent phases (judgment, selection). This skill separates the two and uses Sibyl as institutional memory to prevent re-exploring solved problems.
digraph brainstorm {
rankdir=TB;
node [shape=box];
"1. GROUND" [style=filled, fillcolor="#e8e8ff"];
"2. DIVERGE: Problem" [style=filled, fillcolor="#ffe8e8"];
"3. CONVERGE: Define" [style=filled, fillcolor="#e8ffe8"];
"4. DIVERGE: Solutions" [style=filled, fillcolor="#ffe8e8"];
"5. CONVERGE: Decide" [style=filled, fillcolor="#e8ffe8"];
"EXIT → Any skill" [style=filled, fillcolor="#fff8e0"];
"1. GROUND" -> "2. DIVERGE: Problem";
"2. DIVERGE: Problem" -> "3. CONVERGE: Define";
"3. CONVERGE: Define" -> "4. DIVERGE: Solutions";
"4. DIVERGE: Solutions" -> "5. CONVERGE: Decide";
"5. CONVERGE: Decide" -> "EXIT → Any skill";
}
Before generating a single idea, search what we already know.
Search Sibyl for related patterns, past decisions, known constraints:
sibyl search "<topic keywords>", find prior artsibyl search "<related architecture>", find relevant patternsSurface constraints: what's already decided? What's non-negotiable?
Present prior art: show the user what Sibyl knows before ideating:
"Sibyl has 3 relevant entries: [pattern X from project Y], [decision Z from last month], [gotcha W]. Want to factor these in?"
If Sibyl has a directly applicable pattern or decision, present it first. Don't re-brainstorm solved problems.
Goal: Generate breadth. Understand what we're actually solving.
Ask ONE question at a time to understand intent:
Reframe the problem from multiple angles:
If the problem space is large, spawn parallel Explore agents:
Agent 1: Research how similar projects solve this
Agent 2: Map the existing codebase surface area
Agent 3: Search for SOTA approaches (WebSearch)
Goal: Narrow from exploration to a crisp problem statement.
Problem: [crisp statement] In scope: [what we'll address] Out of scope: [what we won't] Key constraint: [the most important limiting factor]
Goal: Generate multiple viable approaches. Quality through quantity.
Present 2-3 approaches with explicit tradeoffs:
| Approach | Pros | Cons | Complexity | Risk |
|---|---|---|---|---|
| A: [name] | ... | ... | Low/Med/High | ... |
| B: [name] | ... | ... | Low/Med/High | ... |
| C: [name] | ... | ... | Low/Med/High | ... |
Include at least one unconventional option: break fixation on the obvious path
Ground in existing patterns:
For each approach, name the verification method:
Balance like MCTS, don't fixate on the first decent idea:
Goal: Lock in the approach. Record the decision. Exit to action.
Let the user choose. Present your recommendation but don't bulldoze.
Record the decision in Sibyl:
sibyl add "Brainstorm: [topic]" "Chose [approach] because [reason]. Rejected [other approaches] due to [tradeoffs]. Key constraint: [X]."
Define next action: the brainstorm exits to whatever makes sense:
| Next Step | When |
|---|---|
/hyperskills:plan | Complex feature needing decomposition |
/hyperskills:research | Need deeper investigation first |
/hyperskills:orchestrate | Ready to dispatch agents |
| Direct implementation | Simple enough to just build |
| Write a spec | Needs formal documentation |
Decision: [what we're doing] Approach: [which option, brief description] Why: [1-2 sentences on the reasoning] Next: [the immediate next action]
For small decisions that don't need the full diamond:
Use quick mode when: The problem is already well-understood and the user just needs help choosing between known options.
For complex architectural decisions, deploy a Council pattern:
Agent 1 (Advocate): Makes the strongest case FOR approach A
Agent 2 (Advocate): Makes the strongest case FOR approach B
Agent 3 (Critic): Finds flaws in BOTH approaches
Synthesize their outputs, then present the unified analysis to the user.
When to use: Architecture decisions affecting 3+ systems, technology selection, major refactors. Don't use for simple feature design.
| Anti-Pattern | Fix |
|---|---|
| Jumping to solutions before defining pain | Spend one pass on the problem frame first |
| Asking a stack of questions at once | Ask one load-bearing question, then adapt |
| Presenting seven "maybe" options | Offer 2-3 real choices with tradeoffs |
| Ignoring prior decisions in Sibyl | Search memory first and surface relevant context |
| Brainstorming when the user said build it | Switch to implementation and keep momentum |
Before concluding, ask: "Is there anything in this plan we don't actually need yet?" Strip it. Build the minimum that validates the approach.