From flutter-skills-33
Adds interactive widget previews to Flutter projects using the @Preview annotation system. Use when creating new UI components or updating existing screens.
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/flutter-skills-33:flutter-add-widget-previewThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
- [Preview Guidelines](#preview-guidelines)
Use the Flutter Widget Previewer to render widgets in real-time, isolated from the full application context.
@Preview annotation to top-level functions, static methods within a class, or public widget constructors/factories that have no required arguments and return a Widget or WidgetBuilder.package:flutter/widget_previews.dart to access the preview annotations.Preview class to create custom annotations that inject common properties (e.g., themes, wrappers) across multiple widgets.@Preview annotations to a single target to generate multiple preview instances. Alternatively, extend MultiPreview to encapsulate common multi-preview configurations.transform() method in custom Preview or MultiPreview classes to modify preview configurations dynamically at runtime (e.g., generating names based on dynamic values, which is impossible in a const context).Adhere to the following constraints when authoring previewable widgets, as the Widget Previewer runs in a web environment:
dart:io or dart:ffi. Widgets with transitive dependencies on dart:io or dart:ffi will throw exceptions upon invocation. Use conditional imports to mock or bypass these in preview mode.dart:ui fromAsset APIs (e.g., packages/my_package_name/assets/my_image.png instead of assets/my_image.png).size parameter in the @Preview annotation if your widget is unconstrained, as the previewer defaults to constraining them to approximately half the viewport.Copy and track this checklist when implementing a new widget preview:
package:flutter/widget_previews.dart.@Preview annotation to the target.name, group, size, theme, brightness, etc.) as needed.Preview.Follow the appropriate conditional workflow to launch and interact with the Widget Previewer:
If using a supported IDE (Android Studio, IntelliJ, VS Code with Flutter 3.38+):
If using the Command Line:
flutter widget-preview start.Feedback Loop: Preview Iteration
import 'package:flutter/widget_previews.dart';
import 'package:flutter/material.dart';
@Preview(name: 'My Sample Text', group: 'Typography')
Widget mySampleText() {
return const Text('Hello, World!');
}
import 'package:flutter/widget_previews.dart';
import 'package:flutter/material.dart';
final class TransformativePreview extends Preview {
const TransformativePreview({
super.name,
super.group,
});
PreviewThemeData _themeBuilder() {
return PreviewThemeData(
materialLight: ThemeData.light(),
materialDark: ThemeData.dark(),
);
}
@override
Preview transform() {
final originalPreview = super.transform();
final builder = originalPreview.toBuilder();
builder
..name = 'Transformed - ${originalPreview.name}'
..theme = _themeBuilder;
return builder.toPreview();
}
}
@TransformativePreview(name: 'Custom Themed Button')
Widget myButton() => const ElevatedButton(onPressed: null, child: Text('Click'));
import 'package:flutter/widget_previews.dart';
import 'package:flutter/material.dart';
/// Creates light and dark mode previews automatically.
final class MultiBrightnessPreview extends MultiPreview {
const MultiBrightnessPreview({required this.name});
final String name;
@override
List<Preview> get previews => const [
Preview(brightness: Brightness.light),
Preview(brightness: Brightness.dark),
];
@override
List<Preview> transform() {
final previews = super.transform();
return previews.map((preview) {
final builder = preview.toBuilder()
..group = 'Brightness'
..name = '$name - ${preview.brightness!.name}';
return builder.toPreview();
}).toList();
}
}
@MultiBrightnessPreview(name: 'Primary Card')
Widget cardPreview() => const Card(child: Padding(padding: EdgeInsets.all(8.0), child: Text('Content')));
npx claudepluginhub flutter/skillsBuilds pixel-faithful Flutter UI from Figma MCP or image input by scanning the project's design tokens, existing components, and naming conventions before generating code.
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