This skill should be used when /forge:design detects 3+ subsystems with cross-boundary interactions and the user opts in to team-based design. Decomposes into subsystems, assigns parallel Designer agents, and synthesizes into a unified design. Do not use for fewer than 3 subsystems or single-component changes.
From forgenpx claudepluginhub flox/forge-plugin --plugin forgeThis skill uses the workspace's default tool permissions.
Guides Next.js Cache Components and Partial Prerendering (PPR) with cacheComponents enabled. Implements 'use cache', cacheLife(), cacheTag(), revalidateTag(), static/dynamic optimization, and cache debugging.
Migrates code, prompts, and API calls from Claude Sonnet 4.0/4.5 or Opus 4.1 to Opus 4.5, updating model strings on Anthropic, AWS, GCP, Azure platforms.
Details PluginEval's skill quality evaluation: 3 layers (static, LLM judge), 10 dimensions, rubrics, formulas, anti-patterns, badges. Use to interpret scores, improve triggering, calibrate thresholds.
Orchestrate parallel Designer agents for complex designs with multiple subsystems. The interactive session (command) acts as team lead; decomposition and synthesis run as spawned sub-agents for context isolation.
This workflow is strictly opt-in. The command assesses complexity and suggests team mode when appropriate. The user always decides whether to proceed.
Assessment happens inside the /forge:design command before
spawning any agents. It is a quick scan, not a heavy
operation.
Read {slice_path}/design-approach.md and scan for:
If 3+ components with cross-boundary interactions: Suggest team mode with AskUserQuestion:
"The design approach identifies {N} components with cross-boundary interactions ({list}). Team-based design produces deeper edge-case coverage for complex multi-subsystem designs.
Note: Team mode uses significantly more tokens (~Nx for N subsystems plus synthesis overhead).
- Team mode — Architect decomposition, then parallel designers per subsystem, then synthesis
- Standard mode — Single designer handles the entire design"
Read {slice_path}/requirements.md and quickly scan for
signals of multi-subsystem complexity:
If complexity signals are present: Suggest running design-approach first:
"The requirements mention {N} components with external integrations. Running the design approach first would help identify whether team-based design is appropriate.
- Run design approach first (Recommended)
- Proceed with standard full design
- Proceed with team mode directly (higher token cost, less signal)"
If no complexity signals: Proceed to standard mode without mentioning team design.
Team mode is likely beneficial when:
Team mode is NOT appropriate when:
This follows the same "decompose, parallel explore,
synthesize" pattern as Research Lenses
(Skill: parallel-research), but applied differently:
They remain separate skills because the decomposition unit differs: lenses slice by concern, team design slices by subsystem.
Who: The Architect Decomposer agent.
Runs as a sub-agent to isolate code discovery and
decomposition work from the interactive context.
Spawning the decomposer:
Use Task tool with:
- subagent_type: "Architect Decomposer"
- prompt: |
## Inputs
- slice_path: {slice_path}
- slice_name: {slice_name}
Who: N Designer agents, one per subsystem, spawned as teammates or parallel sub-agents.
Spawning each designer:
Use Task tool with:
- subagent_type: "Designer"
- prompt: |
## Inputs
- mode: "full"
- slice_path: {slice_path}
- slice_name: {slice_name}
- subsystem_name: {subsystem_name}
- subsystem_number: {N}
## Subsystem Scope
{paste the subsystem's section from
architect-decomposition.md}
## Interface Contracts
{paste the shared interface contracts section}
## Output Location
Write output to:
{slice_path}/artifacts/subsystem-{N}-{name}.md
(NOT to design.md -- synthesizer creates that)
Execution modes:
Who: The Design Synthesizer agent.
Runs as a sub-agent to isolate synthesis work (reading N
subsystem designs) from the interactive context.
Spawning the synthesizer:
Use Task tool with:
- subagent_type: "Design Synthesizer"
- prompt: |
## Inputs
- slice_path: {slice_path}
- slice_name: {slice_name}
- subsystem_count: {N}
- subsystem_names: [{name1}, {name2}, ...]
After synthesis produces design.md:
design.md directly (PR
discussions, reviewer feedback, refinements)| Dimension | Impact |
|---|---|
| Token cost | ~Nx for N subsystems + synthesis |
| Wall clock | Parallel execution offsets overhead |
| Edge cases | Deeper — each designer focuses fully |
| Lifecycles | Complete — no cut corners |
| Interface quality | Pre-agreed contracts prevent drift |
| Conflict detection | Synthesis catches gaps |
| Artifact | Location | Producer |
|---|---|---|
| Architect decomposition | artifacts/architect-decomposition.md | Architect Decomposer |
| Subsystem designs | artifacts/subsystem-{N}-{name}.md | Designer agents |
| Synthesis notes | artifacts/synthesis-notes.md | Design Synthesizer |
| Unified design | design.md | Design Synthesizer |