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From beagle-go
Implements Go concurrency patterns for high-throughput web apps: worker pools, rate limiting, race detection, safe shared state. Use for background tasks, rate limiters, concurrent handling.
npx claudepluginhub existential-birds/beagle --plugin beagle-goHow this skill is triggered — by the user, by Claude, or both
Slash command
/beagle-go:go-concurrency-webThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
| Topic | Reference |
Master Go concurrency with goroutines, channels, sync primitives, and context. Use for building concurrent Go applications, worker pools, or debugging race conditions.
Provides code examples for Go goroutines, channels (unbuffered, buffered, directional, closing), select statements, and sync patterns when writing concurrent Go code.
Guides Go concurrency: goroutine lifetimes with WaitGroups, channels for communication, mutexes for shared state, preventing leaks and data races.
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| Topic | Reference |
|---|---|
| Worker Pools & errgroup | references/worker-pools.md |
| Rate Limiting | references/rate-limiting.md |
| Race Detection & Fixes | references/race-detection.md |
context.Context, channel closing, or sync.WaitGroup.sync.Mutex, sync.RWMutex, or sync/atomic.errgroup, or other bounded concurrency primitives.Use worker pools for background tasks dispatched from HTTP handlers. This bounds concurrency and provides graceful shutdown.
// Worker pool for background tasks (e.g., sending emails)
type WorkerPool struct {
jobs chan Job
wg sync.WaitGroup
logger *slog.Logger
}
type Job struct {
ID string
Execute func(ctx context.Context) error
}
func NewWorkerPool(numWorkers int, queueSize int, logger *slog.Logger) *WorkerPool {
wp := &WorkerPool{
jobs: make(chan Job, queueSize),
logger: logger,
}
for i := 0; i < numWorkers; i++ {
wp.wg.Add(1)
go wp.worker(i)
}
return wp
}
func (wp *WorkerPool) worker(id int) {
defer wp.wg.Done()
for job := range wp.jobs {
wp.logger.Info("processing job", "worker", id, "job_id", job.ID)
if err := job.Execute(context.Background()); err != nil {
wp.logger.Error("job failed", "worker", id, "job_id", job.ID, "err", err)
}
}
}
func (wp *WorkerPool) Submit(job Job) {
wp.jobs <- job
}
func (wp *WorkerPool) Shutdown() {
close(wp.jobs)
wp.wg.Wait()
}
func (s *Server) handleCreateUser(w http.ResponseWriter, r *http.Request) {
user, err := s.userService.Create(r.Context(), decodeUser(r))
if err != nil {
handleError(w, r, err)
return
}
// Dispatch background task — never spawn raw goroutines in handlers
s.workers.Submit(Job{
ID: "welcome-email-" + user.ID,
Execute: func(ctx context.Context) error {
return s.emailService.SendWelcome(ctx, user)
},
})
writeJSON(w, http.StatusCreated, user)
}
See references/worker-pools.md for sizing guidance, backpressure, error handling, retry patterns, and errgroup as a simpler alternative.
Use golang.org/x/time/rate for token bucket rate limiting. Apply as middleware for global limits or per-IP/per-user limits.
Key points:
429 Too Many Requests with a Retry-After headerSee references/rate-limiting.md for middleware implementation, per-IP limiting, stale limiter cleanup, and API key-based limiting.
Run the race detector in development and CI:
go test -race ./...
go build -race -o myserver ./cmd/server
The race detector catches concurrent reads and writes to shared memory. It does not catch logical races (e.g., TOCTOU bugs) or deadlocks.
See references/race-detection.md for common web handler races, fixing strategies, and CI integration.
Every incoming HTTP request runs in its own goroutine. Any shared mutable state on the server struct is a potential data race.
// BAD — shared state without protection
type Server struct {
requestCount int // data race!
}
func (s *Server) handleRequest(w http.ResponseWriter, r *http.Request) {
s.requestCount++ // concurrent writes = race condition
}
// GOOD — use atomic or mutex
type Server struct {
requestCount atomic.Int64
}
func (s *Server) handleRequest(w http.ResponseWriter, r *http.Request) {
s.requestCount.Add(1)
}
// GOOD — use mutex for complex state
type Server struct {
mu sync.RWMutex
cache map[string]*CachedItem
}
func (s *Server) handleGetCached(w http.ResponseWriter, r *http.Request) {
s.mu.RLock()
item, ok := s.cache[r.PathValue("key")]
s.mu.RUnlock()
// ...
}
r.Context(), request body, URL params are isolated per request.*Server accessed by handlers needs synchronization.*sql.DB manages its own connection pool with internal locking.sync.Map or protect with a mutex.// BAD — no limit on concurrent goroutines
func (s *Server) handleWebhook(w http.ResponseWriter, r *http.Request) {
go func() {
// What if 10,000 requests arrive at once?
s.processWebhook(r.Context(), decodeWebhook(r))
}()
w.WriteHeader(http.StatusAccepted)
}
// GOOD — use a worker pool
func (s *Server) handleWebhook(w http.ResponseWriter, r *http.Request) {
webhook := decodeWebhook(r)
s.workers.Submit(Job{
ID: "webhook-" + webhook.ID,
Execute: func(ctx context.Context) error {
return s.processWebhook(ctx, webhook)
},
})
w.WriteHeader(http.StatusAccepted)
}
// BAD — loses cancellation signal
func (s *Server) handleSearch(w http.ResponseWriter, r *http.Request) {
results, err := s.search(context.Background(), r.URL.Query().Get("q"))
// ...
}
// GOOD — use request context
func (s *Server) handleSearch(w http.ResponseWriter, r *http.Request) {
results, err := s.search(r.Context(), r.URL.Query().Get("q"))
// ...
}
// BAD — goroutine blocks forever if nobody reads the channel
func fetchWithTimeout(ctx context.Context, url string) (*Response, error) {
ch := make(chan *Response)
go func() {
resp, _ := http.Get(url) // blocks forever if ctx cancels
ch <- resp // stuck here if nobody reads
}()
select {
case resp := <-ch:
return resp, nil
case <-ctx.Done():
return nil, ctx.Err() // goroutine leaked!
}
}
// GOOD — use buffered channel so goroutine can exit
func fetchWithTimeout(ctx context.Context, url string) (*Response, error) {
ch := make(chan *Response, 1) // buffered — goroutine can always send
go func() {
resp, _ := http.Get(url)
ch <- resp
}()
select {
case resp := <-ch:
return resp, nil
case <-ctx.Done():
return nil, ctx.Err()
}
}
time.Sleep for coordination// BAD — sleeping to wait for goroutines
go doWork()
time.Sleep(5 * time.Second) // hoping it finishes
// GOOD — use sync primitives
var wg sync.WaitGroup
wg.Add(1)
go func() {
defer wg.Done()
doWork()
}()
wg.Wait()