From go-agent-skills
Guides Go interface design patterns: consumer-side definition, accept-interfaces-return-structs, composition, implicit satisfaction, and pitfalls. For decoupling packages, defining contracts, reviewing usage, refactoring for testability.
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Go interfaces are implicit. This is the single most important design feature
Guides Next.js Cache Components and Partial Prerendering (PPR) with cacheComponents enabled. Implements 'use cache', cacheLife(), cacheTag(), revalidateTag(), static/dynamic optimization, and cache debugging.
Guides building MCP servers enabling LLMs to interact with external services via tools. Covers best practices, TypeScript/Node (MCP SDK), Python (FastMCP).
Generates original PNG/PDF visual art via design philosophy manifestos for posters, graphics, and static designs on user request.
Go interfaces are implicit. This is the single most important design feature of the language, and most people coming from Java or C# get it wrong at first.
The consumer of a behavior defines the interface, NOT the provider:
// ❌ Wrong — producer defines interface (Java thinking)
// package store
type UserStore interface { // defined alongside implementation
GetByID(ctx context.Context, id string) (*User, error)
Create(ctx context.Context, user *User) error
// ... 15 more methods
}
type PostgresStore struct { ... }
func (s *PostgresStore) GetByID(...) { ... }
func (s *PostgresStore) Create(...) { ... }
// ✅ Right — consumer defines what it needs
// package service
type UserReader interface { // only what THIS service needs
GetByID(ctx context.Context, id string) (*domain.User, error)
}
type UserService struct {
store UserReader // depends on narrow interface
}
// package store (no interface defined here)
type PostgresStore struct { db *sql.DB }
func (s *PostgresStore) GetByID(ctx context.Context, id string) (*domain.User, error) { ... }
func (s *PostgresStore) Create(ctx context.Context, user *domain.User) error { ... }
// PostgresStore satisfies service.UserReader implicitly — no declaration needed
Why this matters:
The bigger the interface, the weaker the abstraction.
// ✅ Good — focused, composable
type Reader interface {
Read(p []byte) (n int, err error)
}
type Writer interface {
Write(p []byte) (n int, err error)
}
type ReadWriter interface {
Reader
Writer
}
// ❌ Bad — kitchen sink interface
type FileManager interface {
Read(path string) ([]byte, error)
Write(path string, data []byte) error
Delete(path string) error
List(dir string) ([]string, error)
Move(src, dst string) error
Copy(src, dst string) error
Stat(path string) (os.FileInfo, error)
Watch(path string) (<-chan Event, error)
}
Guideline: 1-3 methods is ideal. If you need more, compose smaller interfaces.
// ✅ Good — accepts interface, returns concrete type
func NewUserService(store UserReader, logger Logger) *UserService {
return &UserService{store: store, logger: logger}
}
// ❌ Bad — returns interface (hides the concrete type for no reason)
func NewUserService(store UserReader) UserServiceInterface {
return &UserService{store: store}
}
Return a concrete type so callers get full access to the type's methods. Returning an interface only makes sense when the function genuinely returns different concrete types based on input (factory pattern).
Use the blank identifier assignment to catch broken contracts early:
// Verify *PostgresStore implements service.UserReader at compile time
var _ service.UserReader = (*PostgresStore)(nil)
// Verify LogHandler implements http.Handler
var _ http.Handler = (*LogHandler)(nil)
// For value receivers:
var _ fmt.Stringer = Status(0)
Place these immediately after the type declaration. They cost nothing at runtime and prevent silent contract breakage.
// ❌ Bad — pointer to interface is almost never correct
func process(r *io.Reader) { ... }
// ✅ Good — interface is already a pointer internally
func process(r io.Reader) { ... }
An interface value is internally two pointers (type + data). A pointer to an interface is a pointer to a pointer — needless indirection.
The only exception: when you need to replace the interface value itself (swap the implementation at runtime), which is extremely rare.
interface{} (or any in Go 1.18+) means you've given up on type safety.
Use it sparingly:
// ✅ Acceptable — generic container before generics / stdlib compatibility
func Marshal(v any) ([]byte, error)
// ✅ Better (Go 1.18+) — use generics instead of any
func Map[T, U any](slice []T, fn func(T) U) []U { ... }
// ❌ Bad — lazy interface design
func Process(data any) any { ... } // what does this even do?
When a constructor needs optional configuration, use functional options instead of a config struct with an interface:
type Option func(*Server)
func WithTimeout(d time.Duration) Option {
return func(s *Server) { s.timeout = d }
}
func WithLogger(l Logger) Option {
return func(s *Server) { s.logger = l }
}
func NewServer(addr string, opts ...Option) *Server {
s := &Server{
addr: addr,
timeout: 30 * time.Second, // sensible default
logger: slog.Default(), // default stdlib logger
}
for _, opt := range opts {
opt(s)
}
return s
}
// Usage
srv := NewServer(":8080",
WithTimeout(60 * time.Second),
WithLogger(logger),
)
// ❌ Bad — interface defined before second implementation exists
type Processor interface {
Process(ctx context.Context, data []byte) error
}
type processor struct { ... } // only one implementation ever
// ✅ Good — use concrete type until you need the abstraction
type Processor struct { ... }
// Add interface when you have 2+ implementations or need testing seam
"Don't design with interfaces, discover them." — Rob Pike
// ❌ Bad — wrapping every struct in an interface "for testability"
type UserServiceInterface interface { ... }
type OrderServiceInterface interface { ... }
type PaymentServiceInterface interface { ... }
// 50 more interfaces with exactly one implementation each
// ✅ Good — define interfaces where they're consumed
// Each consumer declares only the methods IT needs
// ❌ Bad — interface used as enum/sum type
type Shape interface {
isShape()
}
type Circle struct{}
func (Circle) isShape() {}
// ✅ Better — sealed interface pattern (if you need it)
// Or just use constants with a type
type ShapeKind int
const (
ShapeCircle ShapeKind = iota
ShapeRectangle
)
var _ Interface = (*Type)(nil)