From dylantarre-animation-principles
Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations
npx claudepluginhub joshuarweaver/cascade-content-creation-misc-1 --plugin dylantarre-animation-principlesThis skill uses the workspace's default tool permissions.
You know these. Here's the checklist.
Generates design tokens/docs from CSS/Tailwind/styled-components codebases, audits visual consistency across 10 dimensions, detects AI slop in UI.
Records polished WebM UI demo videos of web apps using Playwright with cursor overlay, natural pacing, and three-phase scripting. Activates for demo, walkthrough, screen recording, or tutorial requests.
Delivers idiomatic Kotlin patterns for null safety, immutability, sealed classes, coroutines, Flows, extensions, DSL builders, and Gradle DSL. Use when writing, reviewing, refactoring, or designing Kotlin code.
You know these. Here's the checklist.
Squash/Stretch - Volume constant, shape varies. Check your impacts and fast motion.
Anticipation - Is the audience prepared? Opposite direction, proportional to action.
Staging - Silhouette test. One idea. Where's the eye going?
Straight Ahead / Pose to Pose - Right method for this shot? Maybe hybrid.
Follow Through / Overlap - Does everything stop at once? (It shouldn't.) Hierarchy: root leads, tips lag.
Slow In / Out - Checked your spacing charts? Bunched at ends, spread in middle.
Arcs - Track the paths. Everything curves unless intentionally broken.
Secondary Action - Supporting, not competing. Add after primary works.
Timing - Frame count matches intent? Weight, mood, pacing all live here.
Exaggeration - Did you push it enough? (Probably not.) Find real, then go 20% past.
Solid Drawing - Does it have weight? Volume consistent through motion?
Appeal - Would you watch this? Clear shapes, readable pose, distinctive design?
Floaty? Check timing and slow in/out. Probably too even.
Stiff? Add overlap. Offset timing. Break symmetry.
Confusing? Staging issue. Simplify. One idea per shot.
Mechanical? Arcs are probably too straight. Add anticipation variety.
Dead? Secondary action missing. Overlap insufficient.
Boring? Push exaggeration. Check appeal. Vary timing.
Before calling it done:
Action: Timing > Arcs > Anticipation > Squash/Stretch Dialogue: Staging > Secondary > Timing > Appeal Comedy: Timing > Exaggeration > Anticipation > Staging Subtle acting: Secondary > Overlap > Timing > Staging
Trust your instincts. You've done this. This is just calibration.