From dylantarre-animation-principles
Use when someone needs comprehensive reference material on animation principles with technical depth and extensive context
npx claudepluginhub joshuarweaver/cascade-content-creation-misc-1 --plugin dylantarre-animation-principlesThis skill uses the workspace's default tool permissions.
Comprehensive technical guide to Disney's 12 principles with implementation details.
Generates design tokens/docs from CSS/Tailwind/styled-components codebases, audits visual consistency across 10 dimensions, detects AI slop in UI.
Records polished WebM UI demo videos of web apps using Playwright with cursor overlay, natural pacing, and three-phase scripting. Activates for demo, walkthrough, screen recording, or tutorial requests.
Delivers idiomatic Kotlin patterns for null safety, immutability, sealed classes, coroutines, Flows, extensions, DSL builders, and Gradle DSL. Use when writing, reviewing, refactoring, or designing Kotlin code.
Comprehensive technical guide to Disney's 12 principles with implementation details.
Definition: Deformation of objects to show flexibility, weight, and motion.
Technical implementation:
Applications: Facial expressions, body mechanics, object interactions, impact effects.
Definition: Preparatory action preceding main action.
Technical implementation:
Applications: Jumps, throws, emotional shifts, scene transitions.
Definition: Presentation of idea for maximum clarity.
Technical implementation:
Applications: Every shot, pose choice, camera placement, lighting design.
Definition: Two fundamental animation approaches.
Straight ahead: Sequential frame creation. Organic, spontaneous, harder to control timing. Pose to pose: Key poses first, breakdowns second, inbetweens last. Controlled, plannable, can feel stiff. Hybrid: Keys pose-to-pose, overlapping elements straight ahead.
Definition: Continuation of motion after primary action stops.
Technical implementation:
Hierarchy: Root leads, extremities follow. Heavy before light.
Definition: Spacing variation showing acceleration/deceleration.
Technical implementation:
Definition: Curved motion paths reflecting natural movement.
Technical implementation:
Definition: Actions supporting primary without distracting.
Technical implementation:
Definition: Frame count determining speed and weight.
Reference points:
Context-dependent: same frame count reads differently based on action type.
Definition: Amplification of reality for clarity and impact.
Technical implementation:
Definition: Three-dimensional form and weight in drawings.
Technical implementation:
Definition: Compelling quality that attracts viewer attention.
Technical implementation:
Appeals to: visual interest, emotional connection, design quality.