From apple-kit-skills
Builds SwiftUI views using modern MV architecture, @Observable state management, view composition, environment wiring, async loading with .task, and iOS 18+ performance guidelines.
npx claudepluginhub dpearson2699/swift-ios-skills --plugin all-ios-skillsThis skill uses the workspace's default tool permissions.
Modern SwiftUI patterns targeting iOS 26+ with Swift 6.3. Covers architecture, state management, view composition, environment wiring, async loading, design polish, and platform/share integration. Navigation and layout patterns live in dedicated sibling skills. Patterns are backward-compatible to iOS 17 unless noted.
Generates design tokens/docs from CSS/Tailwind/styled-components codebases, audits visual consistency across 10 dimensions, detects AI slop in UI.
Records polished WebM UI demo videos of web apps using Playwright with cursor overlay, natural pacing, and three-phase scripting. Activates for demo, walkthrough, screen recording, or tutorial requests.
Delivers idiomatic Kotlin patterns for null safety, immutability, sealed classes, coroutines, Flows, extensions, DSL builders, and Gradle DSL. Use when writing, reviewing, refactoring, or designing Kotlin code.
Modern SwiftUI patterns targeting iOS 26+ with Swift 6.3. Covers architecture, state management, view composition, environment wiring, async loading, design polish, and platform/share integration. Navigation and layout patterns live in dedicated sibling skills. Patterns are backward-compatible to iOS 17 unless noted.
Scope boundary: This skill covers architecture, state ownership, composition, environment wiring, async loading, and related SwiftUI app structure patterns. Detailed navigation patterns are covered in the swiftui-navigation skill, including NavigationStack, NavigationSplitView, sheets, tabs, and deep-linking patterns. Detailed layout, container, and component patterns are covered in the swiftui-layout-components skill, including stacks, grids, lists, scroll view patterns, forms, controls, search UI with .searchable, overlays, and related layout components.
Default to MV -- views are lightweight state expressions; models and services own business logic. Do not introduce view models unless the existing code already uses them.
Core principles:
@State, @Environment, @Query, .task, and .onChange for orchestration@Environment; keep views small and composablestruct FeedView: View {
@Environment(FeedClient.self) private var client
enum ViewState {
case loading, error(String), loaded([Post])
}
@State private var viewState: ViewState = .loading
var body: some View {
List {
switch viewState {
case .loading:
ProgressView()
case .error(let message):
ContentUnavailableView("Error", systemImage: "exclamationmark.triangle",
description: Text(message))
case .loaded(let posts):
ForEach(posts) { post in
PostRow(post: post)
}
}
}
.task { await loadFeed() }
.refreshable { await loadFeed() }
}
private func loadFeed() async {
do {
let posts = try await client.getFeed()
viewState = .loaded(posts)
} catch {
viewState = .error(error.localizedDescription)
}
}
}
For MV pattern rationale, app wiring, and lightweight client examples, see references/architecture-patterns.md.
Important: Always annotate @Observable view model classes with @MainActor to ensure UI-bound state is updated on the main thread. Required for Swift 6 concurrency safety.
| Wrapper | When to Use |
|---|---|
@State | View owns the object or value. Creates and manages lifecycle. |
let | View receives an @Observable object. Read-only observation -- no wrapper needed. |
@Bindable | View receives an @Observable object and needs two-way bindings ($property). |
@Environment(Type.self) | Access shared @Observable object from environment. |
@State (value types) | View-local simple state: toggles, counters, text field values. Always private. |
@Binding | Two-way connection to parent's @State or @Bindable property. |
// @Observable view model -- always @MainActor
@MainActor
@Observable final class ItemStore {
var title = ""
var items: [Item] = []
}
// View that OWNS the model
struct ParentView: View {
@State var viewModel = ItemStore()
var body: some View {
ChildView(store: viewModel)
.environment(viewModel)
}
}
// View that READS (no wrapper needed for @Observable)
struct ChildView: View {
let store: ItemStore
var body: some View { Text(store.title) }
}
// View that BINDS (needs two-way access)
struct EditView: View {
@Bindable var store: ItemStore
var body: some View {
TextField("Title", text: $store.title)
}
}
// View that reads from ENVIRONMENT
struct DeepView: View {
@Environment(ItemStore.self) var store
var body: some View {
@Bindable var s = store
TextField("Title", text: $s.title)
}
}
Granular tracking: SwiftUI only re-renders views that read properties that changed. If a view reads items but not isLoading, changing isLoading does not trigger a re-render. This is a major performance advantage over ObservableObject.
Only use if supporting iOS 16 or earlier. @StateObject → @State, @ObservedObject → let, @EnvironmentObject → @Environment(Type.self).
Order members top to bottom: 1) @Environment 2) let properties 3) @State / stored properties 4) computed var 5) init 6) body 7) view builders / helpers 8) async functions
Break views into focused subviews. Each should have a single responsibility.
var body: some View {
VStack {
HeaderSection(title: title, isPinned: isPinned)
DetailsSection(details: details)
ActionsSection(onSave: onSave, onCancel: onCancel)
}
}
Keep related subviews as computed properties in the same file; extract to a standalone View struct when reuse is intended or the subview carries its own state.
var body: some View {
List {
header
filters
results
}
}
private var header: some View {
VStack(alignment: .leading) {
Text(title).font(.title2)
Text(subtitle).font(.subheadline)
}
}
For conditional logic that does not warrant a separate struct:
@ViewBuilder
private func statusBadge(for status: Status) -> some View {
switch status {
case .active: Text("Active").foregroundStyle(.green)
case .inactive: Text("Inactive").foregroundStyle(.secondary)
}
}
Extract repeated styling into ViewModifier:
struct CardStyle: ViewModifier {
func body(content: Content) -> some View {
content
.padding()
.background(.background)
.clipShape(.rect(cornerRadius: 12))
.shadow(radius: 2)
}
}
extension View { func cardStyle() -> some View { modifier(CardStyle()) } }
Avoid top-level conditional view swapping. Prefer a single stable base view with conditions inside sections or modifiers. When a view file exceeds ~300 lines, split with extensions and // MARK: - comments.
Use @Entry for custom environment values and actions. It generates the entry boilerplate for EnvironmentValues.
extension EnvironmentValues {
@Entry var theme: Theme = .default
@Entry var refreshFeed: @Sendable () async -> Void = {}
}
// Usage
.environment(\.theme, customTheme)
.environment(\.refreshFeed) { await feedStore.refresh() }
@Environment(\.theme) private var theme
@Environment(\.refreshFeed) private var refreshFeed
For iOS 17-compatible code or older compatibility shims, use manual EnvironmentKey types instead.
@Environment(\.dismiss) var dismiss
@Environment(\.colorScheme) var colorScheme
@Environment(\.dynamicTypeSize) var dynamicTypeSize
@Environment(\.horizontalSizeClass) var sizeClass
@Environment(\.isSearching) var isSearching
@Environment(\.openURL) var openURL
@Environment(\.modelContext) var modelContext
Always use .task -- it cancels automatically on view disappear:
struct ItemListView: View {
@State var store = ItemStore()
var body: some View {
List(store.items) { item in
ItemRow(item: item)
}
.task { await store.load() }
.refreshable { await store.refresh() }
}
}
Use .task(id:) to re-run when a dependency changes:
.task(id: searchText) {
guard !searchText.isEmpty else { return }
await search(query: searchText)
}
Never create manual Task in onAppear unless you need to store a reference for cancellation. Exception: Task {} is acceptable in synchronous action closures (e.g., Button actions) for immediate state updates before async work.
.scrollEdgeEffectStyle(.soft, for: .top) -- fading edge effect on scroll edges.backgroundExtensionEffect() -- mirror/blur at safe area edges@Animatable macro -- synthesizes AnimatableData conformance automatically (see swiftui-animation skill)TextEditor -- now accepts AttributedString for rich textLazyVStack, LazyHStack, LazyVGrid, LazyHGrid for large collections. Regular stacks render all children immediately.List/ForEach must conform to Identifiable with stable IDs. Never use array indices.body.Equatable.Follow Apple Human Interface Guidelines for layout, typography, color, and accessibility. Key rules:
Color.primary, .secondary, Color(uiColor: .systemBackground)) for automatic light/dark mode.title, .headline, .body, .caption) for Dynamic Type supportContentUnavailableView for empty and error statesspacing: on stacks unless a specific value is required — nil (the default) uses platform-appropriate adaptive spacinghorizontalSizeClass.accessibilityLabel) and support Dynamic Type accessibility sizes by switching layout orientationSee references/design-polish.md for HIG, theming, haptics, focus, transitions, and loading patterns.
Control the Apple Intelligence Writing Tools experience on text views with .writingToolsBehavior(_:).
| Level | Effect | When to use |
|---|---|---|
.complete | Full inline rewriting (proofread, rewrite, transform) | Notes, email, documents |
.limited | Reduced overlay-panel experience | Code editors, validated forms |
.disabled | Writing Tools hidden entirely | Passwords, search bars |
.automatic | System chooses based on context (default) | Most views |
TextEditor(text: $body)
.writingToolsBehavior(.complete)
TextField("Search…", text: $query)
.writingToolsBehavior(.disabled)
Detecting active sessions: Read isWritingToolsActive on UITextView (UIKit) to defer validation or suspend undo grouping until a rewrite finishes.
@ObservedObject to create objects -- use @StateObject (legacy) or @State (modern)body -- move to model or computed property.task for async work -- manual Task in onAppear leaks if not cancelledForEach IDs -- causes incorrect diffing and UI bugs@Bindable -- $property syntax on @Observable requires @Bindable@State -- only for view-local state; shared state belongs in @ObservableNavigationView -- deprecated; use NavigationStackforegroundColor(_:) when foregroundStyle(_:) better matches semantic styling.sheet(isPresented:) when state represents a model -- use .sheet(item:) insteadAnyView for type erasure -- causes identity resets and disables diffing. Use @ViewBuilder, Group, or generics instead. See references/deprecated-migration.md@AppStorage inside an @Observable class -- @AppStorage is a SwiftUI DynamicProperty; it only triggers view updates when used directly in a View. Inside an @Observable class, observation tracking never sees the change. Keep @AppStorage in views, or read/write UserDefaults directly inside the @Observable class:// Wrong -- @AppStorage is invisible to @Observable tracking
@MainActor @Observable final class Settings {
@AppStorage("theme") var theme: String = "system" // view won't update
}
// Right -- UserDefaults read/write with a normal stored property
@MainActor @Observable final class Settings {
var theme: String {
didSet { UserDefaults.standard.set(theme, forKey: "theme") }
}
init() {
theme = UserDefaults.standard.string(forKey: "theme") ?? "system"
}
}
spacing: on every stack -- omit it to get adaptive platform spacing; only specify when the value is intentional@Observable used for shared state models (not ObservableObject on iOS 17+)@State owns objects; let/@Bindable receives themNavigationStack used (not NavigationView).task modifier for async data loadingLazyVStack/LazyHStack for large collectionsIdentifiable IDs (not array indices)bodyforegroundStyle(_:) used when semantic styling is preferable to a fixed colorViewModifier for repeated styling.sheet(item:) preferred over .sheet(isPresented:)dismiss() internally@Observable view model classes are @MainActor-isolatedSendablespacing: omitted unless a specific value is required (prefer adaptive default)