From apple-kit-skills
Implements iOS VoIP calling with CallKit and PushKit for incoming/outgoing flows, VoIP push registration, CXProvider/CXCallController config, audio sessions, and call directory extensions.
npx claudepluginhub dpearson2699/swift-ios-skills --plugin all-ios-skillsThis skill uses the workspace's default tool permissions.
Build VoIP calling features that integrate with the native iOS call UI using
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Build VoIP calling features that integrate with the native iOS call UI using CallKit and PushKit. Covers incoming/outgoing call flows, VoIP push registration, audio session coordination, and call directory extensions. Targets Swift 6.3 / iOS 26+.
| Type | Role |
|---|---|
CXProvider | Reports calls to the system, receives call actions |
CXCallController | Requests call actions (start, end, hold, mute) |
CXCallUpdate | Describes call metadata (caller name, video, handle) |
CXProviderDelegate | Handles system call actions and audio session events |
PKPushRegistry | Registers for and receives VoIP push notifications |
Create a single CXProvider at app launch and keep it alive for the app
lifetime. Configure it with a CXProviderConfiguration that describes your
calling capabilities.
import CallKit
/// CXProvider dispatches all delegate calls to the queue passed to `setDelegate(_:queue:)`.
/// The `let` properties are initialized once and never mutated, making this type
/// safe to share across concurrency domains despite @unchecked Sendable.
final class CallManager: NSObject, @unchecked Sendable {
static let shared = CallManager()
let provider: CXProvider
let callController = CXCallController()
private override init() {
let config = CXProviderConfiguration()
config.localizedName = "My VoIP App"
config.supportsVideo = true
config.maximumCallsPerCallGroup = 1
config.maximumCallGroups = 2
config.supportedHandleTypes = [.phoneNumber, .emailAddress]
config.includesCallsInRecents = true
provider = CXProvider(configuration: config)
super.init()
provider.setDelegate(self, queue: nil)
}
}
When a VoIP push arrives, report the incoming call to CallKit immediately. The system displays the native call UI. You must report the call before the PushKit completion handler returns -- failure to do so causes the system to terminate your app.
func reportIncomingCall(
uuid: UUID,
handle: String,
hasVideo: Bool
) async throws {
let update = CXCallUpdate()
update.remoteHandle = CXHandle(type: .phoneNumber, value: handle)
update.hasVideo = hasVideo
update.localizedCallerName = "Jane Doe"
try await withCheckedThrowingContinuation {
(continuation: CheckedContinuation<Void, Error>) in
provider.reportNewIncomingCall(
with: uuid,
update: update
) { error in
if let error {
continuation.resume(throwing: error)
} else {
continuation.resume()
}
}
}
}
Implement CXProviderDelegate to respond when the user answers:
extension CallManager: CXProviderDelegate {
func providerDidReset(_ provider: CXProvider) {
// End all calls, reset audio
}
func provider(_ provider: CXProvider, perform action: CXAnswerCallAction) {
// Configure audio, connect to call server
configureAudioSession()
connectToCallServer(callUUID: action.callUUID)
action.fulfill()
}
func provider(_ provider: CXProvider, perform action: CXEndCallAction) {
disconnectFromCallServer(callUUID: action.callUUID)
action.fulfill()
}
}
Use CXCallController to request an outgoing call. The system routes the
request through your CXProviderDelegate.
func startOutgoingCall(handle: String, hasVideo: Bool) {
let uuid = UUID()
let handle = CXHandle(type: .phoneNumber, value: handle)
let startAction = CXStartCallAction(call: uuid, handle: handle)
startAction.isVideo = hasVideo
let transaction = CXTransaction(action: startAction)
callController.request(transaction) { error in
if let error {
print("Failed to start call: \(error)")
}
}
}
extension CallManager {
func provider(_ provider: CXProvider, perform action: CXStartCallAction) {
configureAudioSession()
// Begin connecting to server
provider.reportOutgoingCall(
with: action.callUUID,
startedConnectingAt: Date()
)
connectToServer(callUUID: action.callUUID) {
provider.reportOutgoingCall(
with: action.callUUID,
connectedAt: Date()
)
}
action.fulfill()
}
}
Register for VoIP pushes at every app launch. Send the token to your server whenever it changes.
import PushKit
final class PushManager: NSObject, PKPushRegistryDelegate {
let registry: PKPushRegistry
override init() {
registry = PKPushRegistry(queue: .main)
super.init()
registry.delegate = self
registry.desiredPushTypes = [.voIP]
}
func pushRegistry(
_ registry: PKPushRegistry,
didUpdate pushCredentials: PKPushCredentials,
for type: PKPushType
) {
let token = pushCredentials.token
.map { String(format: "%02x", $0) }
.joined()
// Send token to your server
sendTokenToServer(token)
}
func pushRegistry(
_ registry: PKPushRegistry,
didReceiveIncomingPushWith payload: PKPushPayload,
for type: PKPushType,
completion: @escaping () -> Void
) {
guard type == .voIP else {
completion()
return
}
let callUUID = UUID()
let handle = payload.dictionaryPayload["handle"] as? String ?? "Unknown"
Task {
do {
try await CallManager.shared.reportIncomingCall(
uuid: callUUID,
handle: handle,
hasVideo: false
)
} catch {
// Call was filtered by DND or block list
}
completion()
}
}
}
CallKit manages audio session activation/deactivation. Configure your audio session when CallKit tells you to, not before.
extension CallManager {
func provider(_ provider: CXProvider, didActivate audioSession: AVAudioSession) {
// Audio session is now active -- start audio engine / WebRTC
startAudioEngine()
}
func provider(_ provider: CXProvider, didDeactivate audioSession: AVAudioSession) {
// Audio session deactivated -- stop audio engine
stopAudioEngine()
}
func configureAudioSession() {
let session = AVAudioSession.sharedInstance()
do {
try session.setCategory(
.playAndRecord,
mode: .voiceChat,
options: [.allowBluetooth, .allowBluetoothA2DP]
)
} catch {
print("Audio session configuration failed: \(error)")
}
}
}
Create a Call Directory extension to provide caller ID and call blocking.
import CallKit
final class CallDirectoryHandler: CXCallDirectoryProvider {
override func beginRequest(
with context: CXCallDirectoryExtensionContext
) {
if context.isIncremental {
addOrRemoveIncrementalEntries(to: context)
} else {
addAllEntries(to: context)
}
context.completeRequest()
}
private func addAllEntries(
to context: CXCallDirectoryExtensionContext
) {
// Phone numbers must be in ascending order (E.164 format as Int64)
let blockedNumbers: [CXCallDirectoryPhoneNumber] = [
18005551234, 18005555678
]
for number in blockedNumbers {
context.addBlockingEntry(
withNextSequentialPhoneNumber: number
)
}
let identifiedNumbers: [(CXCallDirectoryPhoneNumber, String)] = [
(18005551111, "Local Pizza"),
(18005552222, "Dentist Office")
]
for (number, label) in identifiedNumbers {
context.addIdentificationEntry(
withNextSequentialPhoneNumber: number,
label: label
)
}
}
}
Reload the extension from the main app after data changes:
CXCallDirectoryManager.sharedInstance.reloadExtension(
withIdentifier: "com.example.app.CallDirectory"
) { error in
if let error { print("Reload failed: \(error)") }
}
If your PushKit delegate receives a VoIP push but does not call
reportNewIncomingCall(with:update:completion:), iOS terminates your app and
may stop delivering pushes entirely.
// WRONG -- no call reported
func pushRegistry(
_ registry: PKPushRegistry,
didReceiveIncomingPushWith payload: PKPushPayload,
for type: PKPushType,
completion: @escaping () -> Void
) {
// Just process data, no call reported
processPayload(payload)
completion()
}
// CORRECT -- always report a call
func pushRegistry(
_ registry: PKPushRegistry,
didReceiveIncomingPushWith payload: PKPushPayload,
for type: PKPushType,
completion: @escaping () -> Void
) {
let uuid = UUID()
provider.reportNewIncomingCall(
with: uuid, update: makeUpdate(from: payload)
) { _ in completion() }
}
Starting your audio engine before provider(_:didActivate:) causes silence
or immediate deactivation. CallKit manages session priority with the system.
// WRONG
func provider(_ provider: CXProvider, perform action: CXAnswerCallAction) {
startAudioEngine() // Too early -- session not active yet
action.fulfill()
}
// CORRECT
func provider(_ provider: CXProvider, perform action: CXAnswerCallAction) {
prepareAudioEngine() // Prepare, but do not start
action.fulfill()
}
func provider(_ provider: CXProvider, didActivate audioSession: AVAudioSession) {
startAudioEngine() // Now it's safe
}
Failing to fulfill or fail an action leaves the call in a limbo state and triggers the timeout handler.
// WRONG
func provider(_ provider: CXProvider, perform action: CXAnswerCallAction) {
connectToServer()
// Forgot action.fulfill()
}
// CORRECT
func provider(_ provider: CXProvider, perform action: CXAnswerCallAction) {
connectToServer()
action.fulfill()
}
The VoIP push token can change at any time. If your server has a stale token, pushes silently fail and incoming calls never arrive.
// WRONG -- only send token once at first registration
func pushRegistry(
_ registry: PKPushRegistry,
didUpdate pushCredentials: PKPushCredentials,
for type: PKPushType
) {
// Token saved locally but never updated on server
}
// CORRECT -- always update server
func pushRegistry(
_ registry: PKPushRegistry,
didUpdate pushCredentials: PKPushCredentials,
for type: PKPushType
) {
let token = pushCredentials.token.map { String(format: "%02x", $0) }.joined()
sendTokenToServer(token) // Always send to server
}
CXProvider instance created at app launch and retainedCXProviderDelegate set before reporting any callsreportNewIncomingCall callaction.fulfill() or action.fail() called for every provider delegate actionprovider(_:didActivate:) callbackprovider(_:didDeactivate:) callback.playAndRecord with .voiceChat modedidUpdate pushCredentials callbackPKPushRegistry created at every app launch (not lazily)CXCallUpdate populated with localizedCallerName and remoteHandlestartedConnectingAt and connectedAt timestamps