From apple-kit-skills
Implements automatic audio switching, routing, and session management for iOS audio accessories using AudioAccessoryKit. Covers device registration, capabilities, placement, and config updates on iOS 26.4+.
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Automatic audio switching and intelligent audio routing for third-party audio
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Automatic audio switching and intelligent audio routing for third-party audio accessories. Enables companion apps to register audio accessories with the system, report device placement, and declare capabilities so the system can seamlessly switch audio output. Available iOS 26.4+ / Swift 6.3.
Beta-sensitive. AudioAccessoryKit is new in iOS 26.4 and may change before GM. Re-check current Apple documentation before relying on specific API details.
AudioAccessoryKit builds on top of AccessorySetupKit. The accessory must first
be paired via AccessorySetupKit before it can be registered for audio features.
The central type is AccessoryControlDevice, which manages registration,
capability declaration, and ongoing state updates.
ASAccessory object.import AccessorySetupKit
import AudioAccessoryKit
| Platform | Minimum Version |
|---|---|
| iOS | 26.4+ |
| iPadOS | 26.4+ |
After pairing via AccessorySetupKit, register the accessory with
AccessoryControlDevice by specifying the capabilities it supports:
let accessory: ASAccessory // Obtained from AccessorySetupKit pairing
let capabilities: AccessoryControlDevice.Capabilities = [.audioSwitching, .placement]
try await AccessoryControlDevice.register(accessory, capabilities)
Registration activates the specified capabilities and tells the system to begin routing audio to the accessory.
Access the device's current configuration at any time using the static
current(for:) method:
let device = try AccessoryControlDevice.current(for: accessory)
let currentConfig = device.configuration
This returns the AccessoryControlDevice instance associated with the paired
ASAccessory. The device exposes both the accessory reference and the
current configuration.
Push configuration changes to the system with update(_:):
let device = try AccessoryControlDevice.current(for: accessory)
var config = device.configuration
config.devicePlacement = .onHead
try await device.update(config)
The update call is async and can throw AccessoryControlDevice.Error on
failure.
Automatic audio switching lets the system intelligently route audio output to the correct device based on placement and connected sources.
Declare the .audioSwitching capability during registration:
let capabilities: AccessoryControlDevice.Capabilities = [.audioSwitching]
try await AccessoryControlDevice.register(accessory, capabilities)
For full automatic switching (including placement-based routing), include both capabilities:
let capabilities: AccessoryControlDevice.Capabilities = [.audioSwitching, .placement]
try await AccessoryControlDevice.register(accessory, capabilities)
AccessoryControlDevice.Capabilities is an option set with two members:
| Capability | Purpose |
|---|---|
.audioSwitching | Device supports automatic audio switching |
.placement | Device can report its physical placement |
Both capabilities can be combined. Audio switching works without placement, but providing placement enables more intelligent routing decisions.
Report the physical position of the accessory to help the system make routing decisions. Update placement whenever the accessory detects a position change.
AccessoryControlDevice.Placement defines four cases:
| Placement | Meaning |
|---|---|
.inEar | Accessory is seated in the ear (e.g., earbuds) |
.onHead | Accessory is on the head (e.g., headband headphones) |
.overTheEar | Accessory is over the ear (e.g., over-ear headphones) |
.offHead | Accessory is not being worn |
let device = try AccessoryControlDevice.current(for: accessory)
var config = device.configuration
config.devicePlacement = .inEar
try await device.update(config)
Common transitions:
.offHead to .onHead or .inEar when the user puts on the accessory.onHead or .inEar to .offHead when removedFor accessories that connect to multiple Bluetooth devices simultaneously, inform the system which devices are connected. This lets the system route audio from the appropriate source.
Provide the Bluetooth address of connected devices as Data:
let device = try AccessoryControlDevice.current(for: accessory)
var config = device.configuration
let primaryBTAddress = Data([0x12, 0x34, 0x56, 0x78, 0x9A, 0xBC])
config.primaryAudioSourceDeviceIdentifier = primaryBTAddress
let secondaryBTAddress = Data([0xAB, 0xCD, 0xEF, 0x01, 0x23, 0x45])
config.secondaryAudioSourceDeviceIdentifier = secondaryBTAddress
try await device.update(config)
Update these identifiers when the Bluetooth connection state changes (new device connects, existing device disconnects).
AccessoryControlDevice.Configuration contains all configurable state:
| Property | Type | Purpose |
|---|---|---|
deviceCapabilities | Capabilities | Declared device capabilities |
devicePlacement | Placement? | Current physical placement |
primaryAudioSourceDeviceIdentifier | Data? | Primary connected Bluetooth device address |
secondaryAudioSourceDeviceIdentifier | Data? | Secondary connected Bluetooth device address |
After registration, inspect the device's declared capabilities through its configuration:
let device = try AccessoryControlDevice.current(for: accessory)
let caps = device.configuration.deviceCapabilities
if caps.contains(.audioSwitching) {
// Device supports automatic audio switching
}
if caps.contains(.placement) {
// Device reports physical placement
}
Read the current placement to determine if the accessory is being worn:
let device = try AccessoryControlDevice.current(for: accessory)
if let placement = device.configuration.devicePlacement {
switch placement {
case .inEar, .onHead, .overTheEar:
// Accessory is being worn
break
case .offHead:
// Accessory is not being worn
break
@unknown default:
break
}
}
AccessoryControlDevice.Error covers failure cases during registration and
updates:
| Error | Cause |
|---|---|
.accessoryNotCapable | Accessory does not support the requested capability |
.invalidRequest | Request parameters are invalid |
.invalidated | Device registration has been invalidated |
.unknown | An unspecified error occurred |
Handle errors from registration and update calls:
do {
try await AccessoryControlDevice.register(accessory, capabilities)
} catch let error as AccessoryControlDevice.Error {
switch error {
case .accessoryNotCapable:
// Accessory hardware does not support requested capabilities
break
case .invalidRequest:
// Check registration parameters
break
case .invalidated:
// Re-register the device
break
case .unknown:
// Log and retry
break
@unknown default:
break
}
}
// WRONG -- accessory not yet paired
let rawAccessory = ASAccessory()
try await AccessoryControlDevice.register(rawAccessory, [.audioSwitching])
// CORRECT -- use the ASAccessory from a completed pairing session
session.activate(on: .main) { event in
if event.eventType == .accessoryAdded, let accessory = event.accessory {
Task {
try await AccessoryControlDevice.register(accessory, [.audioSwitching])
}
}
}
// WRONG -- registers placement but never updates it
try await AccessoryControlDevice.register(accessory, [.audioSwitching, .placement])
// System never receives placement data, reducing switching accuracy
// CORRECT -- update placement promptly after registration
try await AccessoryControlDevice.register(accessory, [.audioSwitching, .placement])
let device = try AccessoryControlDevice.current(for: accessory)
var config = device.configuration
config.devicePlacement = .offHead
try await device.update(config)
// WRONG -- set audio source identifiers once and never update
config.primaryAudioSourceDeviceIdentifier = someAddress
try await device.update(config)
// Device disconnects, but system still thinks it's the primary source
// CORRECT -- update identifiers when connections change
func onDeviceDisconnected() {
var config = device.configuration
config.primaryAudioSourceDeviceIdentifier = nil
Task { try await device.update(config) }
}
// WRONG -- ignores invalidation, keeps using stale device reference
try await device.update(config) // Throws .invalidated, unhandled
// CORRECT -- catch invalidation and re-register
do {
try await device.update(config)
} catch AccessoryControlDevice.Error.invalidated {
try await AccessoryControlDevice.register(accessory, capabilities)
}
AccessorySetupKit and AudioAccessoryKit imported.placement capability accompanied by ongoing placement updatesAccessoryControlDevice.Error cases handled, including @unknown defaultupdate(_:) calls use try await and handle errors