From wpf-dev-pack
Integrates images, video, and audio in WPF using Image control, MediaElement playback, and SoundPlayerAction effects. For media players, galleries, or multimedia UIs.
npx claudepluginhub christian289/dotnet-with-claudecode --plugin wpf-dev-packThis skill uses the workspace's default tool permissions.
Integrating multimedia content such as images, video, and audio in WPF.
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Delivers idiomatic Kotlin patterns for null safety, immutability, sealed classes, coroutines, Flows, extensions, DSL builders, and Gradle DSL. Use when writing, reviewing, refactoring, or designing Kotlin code.
Integrating multimedia content such as images, video, and audio in WPF.
<!-- Resource image -->
<Image Source="/Assets/logo.png" Width="100" Height="100"/>
<!-- Absolute path -->
<Image Source="C:\Images\photo.jpg"/>
<!-- URI -->
<Image Source="https://example.com/image.png"/>
<!-- Pack URI (embedded resource) -->
<Image Source="pack://application:,,,/MyAssembly;component/Images/icon.png"/>
<!-- None: maintain original size -->
<Image Source="/photo.jpg" Stretch="None"/>
<!-- Fill: stretch to fit area (ignore aspect ratio) -->
<Image Source="/photo.jpg" Stretch="Fill"/>
<!-- Uniform: maintain aspect ratio, maximum size within area -->
<Image Source="/photo.jpg" Stretch="Uniform"/>
<!-- UniformToFill: maintain aspect ratio, fill area (may crop) -->
<Image Source="/photo.jpg" Stretch="UniformToFill"/>
namespace MyApp.Helpers;
using System;
using System.IO;
using System.Windows.Media;
using System.Windows.Media.Imaging;
public static class ImageHelper
{
/// <summary>
/// Load image from file
/// </summary>
public static BitmapImage LoadFromFile(string filePath)
{
var bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.UriSource = new Uri(filePath, UriKind.Absolute);
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.EndInit();
bitmap.Freeze(); // Can be used outside UI thread
return bitmap;
}
/// <summary>
/// Load image from stream
/// </summary>
public static BitmapImage LoadFromStream(Stream stream)
{
var bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.StreamSource = stream;
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.EndInit();
bitmap.Freeze();
return bitmap;
}
/// <summary>
/// Load thumbnail (memory optimization)
/// </summary>
public static BitmapImage LoadThumbnail(string filePath, int maxWidth, int maxHeight)
{
var bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.UriSource = new Uri(filePath, UriKind.Absolute);
bitmap.DecodePixelWidth = maxWidth;
bitmap.DecodePixelHeight = maxHeight;
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.EndInit();
bitmap.Freeze();
return bitmap;
}
/// <summary>
/// Load image from Base64
/// </summary>
public static BitmapImage LoadFromBase64(string base64)
{
var bytes = Convert.FromBase64String(base64);
using var stream = new MemoryStream(bytes);
return LoadFromStream(stream);
}
}
// XAML
// <Image x:Name="DynamicImage" ImageFailed="OnImageFailed"/>
private void LoadImageAsync(string url)
{
var bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.UriSource = new Uri(url);
bitmap.EndInit();
// Loading complete event
bitmap.DownloadCompleted += (s, e) =>
{
// Image load complete
};
// Loading failed event
bitmap.DownloadFailed += (s, e) =>
{
// Error handling
};
// Loading progress
bitmap.DownloadProgress += (s, e) =>
{
var progress = e.Progress; // 0-100
};
DynamicImage.Source = bitmap;
}
<!-- Auto-play video -->
<MediaElement Source="/Videos/intro.mp4"
LoadedBehavior="Play"
UnloadedBehavior="Stop"/>
<!-- Manual control video -->
<MediaElement x:Name="VideoPlayer"
Source="/Videos/movie.mp4"
LoadedBehavior="Manual"
UnloadedBehavior="Stop"
MediaOpened="OnMediaOpened"
MediaEnded="OnMediaEnded"
MediaFailed="OnMediaFailed"/>
| Value | Description |
|---|---|
| Play | Auto-play |
| Pause | Pause after load |
| Stop | Stop after load |
| Manual | Control via code |
| Close | Close media |
namespace MyApp.Controls;
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Threading;
public sealed partial class VideoPlayerControl : UserControl
{
private readonly DispatcherTimer _positionTimer;
private bool _isDragging;
public VideoPlayerControl()
{
InitializeComponent();
_positionTimer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(200)
};
_positionTimer.Tick += OnPositionTimerTick;
}
private void OnMediaOpened(object sender, RoutedEventArgs e)
{
// Display total duration
if (VideoPlayer.NaturalDuration.HasTimeSpan)
{
var duration = VideoPlayer.NaturalDuration.TimeSpan;
PositionSlider.Maximum = duration.TotalSeconds;
TotalTimeText.Text = FormatTime(duration);
}
_positionTimer.Start();
}
private void OnMediaEnded(object sender, RoutedEventArgs e)
{
_positionTimer.Stop();
VideoPlayer.Stop();
VideoPlayer.Position = TimeSpan.Zero;
}
private void OnMediaFailed(object sender, ExceptionRoutedEventArgs e)
{
// Media load failed
MessageBox.Show($"Media load failed: {e.ErrorException.Message}");
}
private void OnPositionTimerTick(object? sender, EventArgs e)
{
if (!_isDragging)
{
PositionSlider.Value = VideoPlayer.Position.TotalSeconds;
CurrentTimeText.Text = FormatTime(VideoPlayer.Position);
}
}
private void PlayButton_Click(object sender, RoutedEventArgs e)
{
VideoPlayer.Play();
_positionTimer.Start();
}
private void PauseButton_Click(object sender, RoutedEventArgs e)
{
VideoPlayer.Pause();
}
private void StopButton_Click(object sender, RoutedEventArgs e)
{
VideoPlayer.Stop();
_positionTimer.Stop();
}
private void PositionSlider_DragStarted(object sender, EventArgs e)
{
_isDragging = true;
}
private void PositionSlider_DragCompleted(object sender, EventArgs e)
{
_isDragging = false;
VideoPlayer.Position = TimeSpan.FromSeconds(PositionSlider.Value);
}
private void VolumeSlider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
VideoPlayer.Volume = e.NewValue;
}
private static string FormatTime(TimeSpan time)
{
return time.Hours > 0
? $"{time:hh\\:mm\\:ss}"
: $"{time:mm\\:ss}";
}
}
<UserControl x:Class="MyApp.Controls.VideoPlayerControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Video area -->
<MediaElement x:Name="VideoPlayer"
LoadedBehavior="Manual"
UnloadedBehavior="Stop"
MediaOpened="OnMediaOpened"
MediaEnded="OnMediaEnded"
MediaFailed="OnMediaFailed"/>
<!-- Control bar -->
<Grid Grid.Row="1" Background="#CC000000">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Button x:Name="PlayButton" Content="▶" Click="PlayButton_Click"
Grid.Column="0" Margin="5"/>
<Button x:Name="PauseButton" Content="⏸" Click="PauseButton_Click"
Grid.Column="1" Margin="5"/>
<Button x:Name="StopButton" Content="⏹" Click="StopButton_Click"
Grid.Column="2" Margin="5"/>
<!-- Position slider -->
<Slider x:Name="PositionSlider"
Grid.Column="3"
Margin="5"
VerticalAlignment="Center"
Thumb.DragStarted="PositionSlider_DragStarted"
Thumb.DragCompleted="PositionSlider_DragCompleted"/>
<!-- Time display -->
<StackPanel Grid.Column="4" Orientation="Horizontal"
VerticalAlignment="Center" Margin="5">
<TextBlock x:Name="CurrentTimeText" Foreground="White" Text="00:00"/>
<TextBlock Foreground="White" Text=" / "/>
<TextBlock x:Name="TotalTimeText" Foreground="White" Text="00:00"/>
</StackPanel>
<!-- Volume slider -->
<Slider x:Name="VolumeSlider"
Grid.Column="5"
Width="80"
Margin="5"
Minimum="0" Maximum="1" Value="0.5"
VerticalAlignment="Center"
ValueChanged="VolumeSlider_ValueChanged"/>
</Grid>
</Grid>
</UserControl>
<MediaElement x:Name="AudioPlayer"
Source="/Sounds/background.mp3"
LoadedBehavior="Manual"
Volume="0.5"/>
namespace MyApp.Services;
using System.Media;
public sealed class SoundService
{
private readonly SoundPlayer _clickSound;
private readonly SoundPlayer _notificationSound;
public SoundService()
{
// WAV files only
_clickSound = new SoundPlayer("Sounds/click.wav");
_notificationSound = new SoundPlayer("Sounds/notification.wav");
// Preload
_clickSound.Load();
_notificationSound.Load();
}
public void PlayClick()
{
_clickSound.Play(); // Async playback
}
public void PlayNotification()
{
_notificationSound.PlaySync(); // Sync playback
}
}
<Button Content="Click Me">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<SoundPlayerAction Source="/Sounds/click.wav"/>
</EventTrigger>
</Button.Triggers>
</Button>
For gallery implementation and optimization, see references/media-gallery.md: