Activate for interactive animations in web and mobile, state machine design, and runtime animation that responds to user input.
From brand-bond-osnpx claudepluginhub brandbondco/brand-bond-os --plugin brand-bond-osThis skill uses the workspace's default tool permissions.
Guides Next.js Cache Components and Partial Prerendering (PPR) with cacheComponents enabled. Implements 'use cache', cacheLife(), cacheTag(), revalidateTag(), static/dynamic optimization, and cache debugging.
Migrates code, prompts, and API calls from Claude Sonnet 4.0/4.5 or Opus 4.1 to Opus 4.5, updating model strings on Anthropic, AWS, GCP, Azure platforms.
Details PluginEval's skill quality evaluation: 3 layers (static, LLM judge), 10 dimensions, rubrics, formulas, anti-patterns, badges. Use to interpret scores, improve triggering, calibrate thresholds.
Rive animations are stateful. They respond. Design them like UI, not like video.
Every Rive animation has a job. Define the job before designing the motion.
States → idle / hover / active / loading / success / error
Inputs → boolean (on/off) / number (value) / trigger (fire once)
Transitions → timing + easing per transition pair
Design all states before animating transitions. Missing states break production.
bb-visual-production — animation brief before Rive productionbb-dp-framer — Rive embedded in Framer buildbb-dp-cursor-antigravity — Rive in custom code