From aradotso-trending-skills-37
Guides using Rattles Rust library to add minimal terminal spinners to CLI apps, with presets (dots, arrows, braille), no-std support, and custom keyframes.
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> Skill by [ara.so](https://ara.so) — Daily 2026 Skills collection.
Guides Next.js Cache Components and Partial Prerendering (PPR) with cacheComponents enabled. Implements 'use cache', cacheLife(), cacheTag(), revalidateTag(), static/dynamic optimization, and cache debugging.
Guides building MCP servers enabling LLMs to interact with external services via tools. Covers best practices, TypeScript/Node (MCP SDK), Python (FastMCP).
Generates original PNG/PDF visual art via design philosophy manifestos for posters, graphics, and static designs on user request.
Skill by ara.so — Daily 2026 Skills collection.
Rattles is a minimal, zero-dependency Rust library for terminal spinners. It has no runtime or lifecycle — spinners are constructed directly in render loops with negligible cost. Supports no_std environments.
# Cargo.toml
[dependencies]
rattles = "0.1" # with std (default)
# no_std
rattles = { version = "0.1", default-features = false }
Or via CLI:
cargo add rattles
# no_std variant
cargo add rattles --no-default-features
no_std).rattle! macro: define custom spinners at compile time.use std::{io::Write, time::Duration};
use rattles::presets::prelude as presets;
fn main() {
let rattle = presets::dots();
loop {
print!("\r{}", rattle.current_frame());
std::io::stdout().flush().unwrap();
std::thread::sleep(Duration::from_millis(80));
}
}
current_frame() uses the system clock internally — no state needed.
use rattles::presets::{arrows, ascii, braille, emoji};
use rattles::presets::prelude as presets; // re-exports all presets
// Arrows
let s = arrows::arrow();
let s = arrows::arrow2();
// ASCII
let s = ascii::line();
let s = ascii::pipe();
// Braille
let s = braille::dots();
let s = braille::dots2();
// Emoji
let s = emoji::earth();
let s = emoji::clock();
// Prelude examples
let s = presets::waverows();
let s = presets::dots();
use rattles::presets::prelude as presets;
use std::time::Duration;
let rattle = presets::dots();
// Get frame based on system clock (std only)
let frame: &str = rattle.current_frame();
// Get frame at specific elapsed duration (std + no_std)
let frame = rattle.frame_at(Duration::from_millis(500));
// Get frame by index
let frame = rattle.frame(3);
// Change animation interval
let rattle = presets::dots().set_interval(Duration::from_millis(50));
// Reverse direction
let rattle = presets::waverows().reverse();
// Convert to tick-based (stateful)
let mut ticked = presets::dots().into_ticked();
use rattles::presets::prelude as presets;
let mut rattle = presets::dots().into_ticked();
loop {
rattle.tick();
let frame = rattle.current_frame();
// render frame...
}
TickedRattler must be stored (it holds state). Suitable for no_std contexts where the global clock is unavailable.
use rattles::presets::prelude as presets;
let rattle = presets::dots();
let mut i = 0usize;
loop {
let frame = rattle.frame(i);
i = i.wrapping_add(1);
// render frame...
}
use rattles::presets::prelude as presets;
use core::time::Duration;
let rattle = presets::dots();
// elapsed comes from your platform's timer
let elapsed: Duration = get_elapsed(); // your implementation
let frame = rattle.frame_at(elapsed);
rattle! Macrouse rattles::rattle;
rattle!(
MySpinner, // generated struct name
my_spinner, // generated constructor function name
1, // row count (width of spinner)
120, // interval in milliseconds
["⣾", "⣷", "⣯", "⣟", "⣻", "⣽"] // keyframes
);
// Use it like any preset
let s = my_spinner();
println!("{}", s.current_frame());
Multi-row custom spinner:
rattle!(
Wide,
wide_spinner,
3, // 3 characters wide
80,
["[ ]", "[= ]", "[== ]", "[===]", "[ ==]", "[ =]"]
);
// examples/ratatui.rs pattern
use rattles::presets::prelude as presets;
use ratatui::{
backend::CrosstermBackend,
widgets::Paragraph,
Terminal,
};
fn ui(frame: &mut ratatui::Frame, rattle: &rattles::Rattler) {
let spinner_text = rattle.current_frame();
let paragraph = Paragraph::new(format!("{} Loading...", spinner_text));
frame.render_widget(paragraph, frame.size());
}
fn main() -> std::io::Result<()> {
let rattle = presets::dots();
// standard ratatui event loop
loop {
terminal.draw(|f| ui(f, &rattle))?;
std::thread::sleep(std::time::Duration::from_millis(16));
// break on user input...
}
Ok(())
}
Since Rattler is stateless, pass it by reference anywhere — no Arc<Mutex<>> needed.
[dependencies]
rattles = { version = "0.1", default-features = false }
#![no_std]
use rattles::presets::prelude as presets;
// Option 1: tick-based
let mut rattle = presets::dots().into_ticked();
rattle.tick();
let frame = rattle.current_frame();
// Option 2: index-based
let rattle = presets::dots();
let frame = rattle.frame(42);
// Option 3: duration-based (external clock)
let rattle = presets::dots();
let frame = rattle.frame_at(core::time::Duration::from_millis(840));
use rattles::presets::prelude as presets;
use std::{io::Write, time::Duration};
fn main() {
let rattle = presets::dots();
let message = "Fetching data...";
loop {
print!("\r{} {}", rattle.current_frame(), message);
std::io::stdout().flush().unwrap();
std::thread::sleep(Duration::from_millis(80));
}
}
use rattles::presets::prelude as presets;
use tokio::time::{sleep, Duration};
#[tokio::main]
async fn main() {
let rattle = presets::dots();
let spinner = tokio::spawn(async move {
loop {
print!("\r{}", rattle.current_frame());
std::io::stdout().flush().unwrap();
sleep(Duration::from_millis(80)).await;
}
});
// do your async work
do_work().await;
spinner.abort();
println!("\rDone! ");
}
let rattle = presets::dots();
let frames: Vec<&str> = (0..rattle.frame_count())
.map(|i| rattle.frame(i))
.collect();
Spinner not animating (stuck on first frame)
std::io::stdout().flush().unwrap()\r to overwrite the line, not \ncurrent_frame() not available in no_std
frame_at(duration), frame(index), or into_ticked() insteadrattles = { version = "...", default-features = false }Custom spinner not compiling
rattle! macro arraySpinner looks garbled in terminal
ascii::line()) to verify basic functionality first