From aradotso-trending-skills-37
Generates playable web games from a single text prompt using LLMs, template scaffolding, and headless browser evaluation. Useful for prototyping browser games with AI.
How this skill is triggered — by the user, by Claude, or both
Slash command
/aradotso-trending-skills-37:opengame-agentic-game-creationThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
> Skill by [ara.so](https://ara.so) — Daily 2026 Skills collection.
Skill by ara.so — Daily 2026 Skills collection.
OpenGame is an open-source TypeScript framework that generates fully playable web games end-to-end from a single natural language prompt. It combines Game Skill (Template Skill + Debug Skill), an optional specialized GameCoder-27B LLM, and OpenGame-Bench for automated evaluation across Build Health, Visual Usability, and Intent Alignment.
# Clone the repository
git clone https://github.com/leigest519/OpenGame.git
cd OpenGame
# Install dependencies
npm install
# Copy and configure environment variables
cp .env.example .env
.env Configuration# Required: LLM API credentials
OPENAI_API_KEY=$OPENAI_API_KEY
OPENAI_BASE_URL=https://api.openai.com/v1 # or your custom endpoint
MODEL_NAME=gpt-4o # or gamecoder-27b, claude-3-5-sonnet, etc.
# Optional: OpenGame-Bench VLM judging
VLM_API_KEY=$VLM_API_KEY
VLM_BASE_URL=https://api.openai.com/v1
VLM_MODEL_NAME=gpt-4o
# Optional: Output directory for generated games
OUTPUT_DIR=./output
# Optional: Max debug iterations
MAX_DEBUG_ITERATIONS=5
# Generate a game from a prompt
npm run generate -- --prompt "Build a top-down shooter where a spaceship avoids asteroids"
# Generate with a specific model
npm run generate -- \
--prompt "Create a tower defense game with 3 enemy types" \
--model gpt-4o \
--output ./my-games
# Run OpenGame-Bench evaluation on a set of prompts
npm run bench -- --prompts ./bench/prompts.json --output ./bench-results
# Evaluate a single already-generated game directory
npm run evaluate -- --game-dir ./output/my-game
# Run the local dev server for a generated game
npm run serve -- --game-dir ./output/my-game
# List available template skeletons
npm run templates -- --list
# Add a new template skeleton from an existing game directory
npm run templates -- --add ./output/my-game --name platformer-base
import { OpenGameAgent } from './src/agent';
import { GameSkill } from './src/skills/gameSkill';
import { TemplateSkill } from './src/skills/templateSkill';
import { DebugSkill } from './src/skills/debugSkill';
async function generateGame(prompt: string) {
// Initialize skills
const templateSkill = new TemplateSkill({
libraryPath: './templates',
});
const debugSkill = new DebugSkill({
protocolPath: './debug-protocol.json',
maxIterations: 5,
});
const gameSkill = new GameSkill({ templateSkill, debugSkill });
// Create and run the agent
const agent = new OpenGameAgent({
apiKey: process.env.OPENAI_API_KEY!,
baseURL: process.env.OPENAI_BASE_URL ?? 'https://api.openai.com/v1',
model: process.env.MODEL_NAME ?? 'gpt-4o',
gameSkill,
outputDir: './output',
});
const result = await agent.generate({ prompt });
console.log('Game generated at:', result.outputPath);
console.log('Build status:', result.buildHealth);
return result;
}
generateGame(
'Make a Pac-Man style maze game with 3 levels, power-ups, and ghost AI'
).catch(console.error);
import { TemplateSkill } from './src/skills/templateSkill';
const templateSkill = new TemplateSkill({ libraryPath: './templates' });
// Find the best matching template for a game type
const template = await templateSkill.match({
prompt: 'side-scrolling platformer with double jump',
gameType: 'platformer',
});
console.log('Matched template:', template.name);
console.log('Skeleton files:', template.files);
// Scaffold a new project from a template
const scaffolded = await templateSkill.scaffold({
template,
outputDir: './output/my-platformer',
context: { gameName: 'MyPlatformer', playerSpeed: 300 },
});
// Save a successful game as a new template for future use
await templateSkill.save({
sourceDir: './output/successful-game',
name: 'tower-defense-base',
tags: ['tower-defense', 'wave-based', 'grid'],
});
import { DebugSkill } from './src/skills/debugSkill';
import { BuildRunner } from './src/build/runner';
const debugSkill = new DebugSkill({
protocolPath: './debug-protocol.json',
maxIterations: 5,
});
const buildRunner = new BuildRunner({ gameDir: './output/my-game' });
// Run the debug loop
const debugResult = await debugSkill.repair({
gameDir: './output/my-game',
buildRunner,
onIteration: (iter, error, fix) => {
console.log(`Iteration ${iter}: fixing "${error.message}" with "${fix.description}"`);
},
});
if (debugResult.success) {
console.log('Game repaired after', debugResult.iterations, 'iterations');
// Protocol is automatically updated with the new verified fix
} else {
console.log('Could not repair after max iterations:', debugResult.lastError);
}
import { OpenGameBench } from './src/bench/evaluator';
const bench = new OpenGameBench({
vlmApiKey: process.env.VLM_API_KEY!,
vlmBaseURL: process.env.VLM_BASE_URL ?? 'https://api.openai.com/v1',
vlmModel: process.env.VLM_MODEL_NAME ?? 'gpt-4o',
headlessBrowser: true,
});
// Evaluate a single game
const scores = await bench.evaluate({
gameDir: './output/my-game',
originalPrompt: 'Make a Pac-Man style maze game with 3 levels',
});
console.log('Build Health: ', scores.buildHealth); // 0–100
console.log('Visual Usability: ', scores.visualUsability); // 0–100
console.log('Intent Alignment: ', scores.intentAlignment); // 0–100
console.log('Overall: ', scores.overall);
// Batch evaluation across multiple prompts
import promptsData from './bench/prompts.json';
const batchResults = await bench.evaluateBatch({
prompts: promptsData,
agent, // OpenGameAgent instance
outputDir: './bench-results',
concurrency: 4,
});
console.log('Mean Build Health: ', batchResults.mean.buildHealth);
console.log('Mean Intent Alignment: ', batchResults.mean.intentAlignment);
OpenGame/
├── src/
│ ├── agent/ # Core OpenGameAgent orchestration
│ ├── skills/
│ │ ├── gameSkill.ts # Combines Template + Debug skills
│ │ ├── templateSkill.ts# Template library management & matching
│ │ └── debugSkill.ts # Debug protocol & iterative repair
│ ├── build/
│ │ └── runner.ts # Headless build execution & error capture
│ ├── bench/
│ │ └── evaluator.ts # OpenGame-Bench scoring pipeline
│ └── llm/
│ └── client.ts # OpenAI-compatible LLM client
├── templates/ # Template skeleton library (grows over time)
├── bench/
│ └── prompts.json # 150 benchmark game prompts
├── output/ # Generated games land here
├── debug-protocol.json # Living verified-fix protocol
├── .env.example
└── package.json
import { OpenGameAgent } from './src/agent';
import { GameSkill } from './src/skills/gameSkill';
import { TemplateSkill } from './src/skills/templateSkill';
import { DebugSkill } from './src/skills/debugSkill';
import { OpenGameBench } from './src/bench/evaluator';
async function fullPipeline(prompt: string) {
const agent = new OpenGameAgent({
apiKey: process.env.OPENAI_API_KEY!,
baseURL: process.env.OPENAI_BASE_URL!,
model: process.env.MODEL_NAME ?? 'gpt-4o',
gameSkill: new GameSkill({
templateSkill: new TemplateSkill({ libraryPath: './templates' }),
debugSkill: new DebugSkill({
protocolPath: './debug-protocol.json',
maxIterations: 5,
}),
}),
outputDir: './output',
});
// Step 1: Generate
const result = await agent.generate({ prompt });
console.log('Generated:', result.outputPath);
// Step 2: Evaluate
const bench = new OpenGameBench({
vlmApiKey: process.env.VLM_API_KEY!,
vlmModel: 'gpt-4o',
headlessBrowser: true,
});
const scores = await bench.evaluate({
gameDir: result.outputPath,
originalPrompt: prompt,
});
console.log('Scores:', scores);
// Step 3: If good quality, promote to template library
if (scores.overall >= 80) {
const templateSkill = new TemplateSkill({ libraryPath: './templates' });
await templateSkill.save({
sourceDir: result.outputPath,
name: `auto-${Date.now()}`,
tags: ['auto-promoted'],
});
console.log('Promoted to template library!');
}
return { result, scores };
}
const agent = new OpenGameAgent({
apiKey: process.env.GAMECODER_API_KEY!,
baseURL: process.env.GAMECODER_BASE_URL!, // e.g. http://localhost:8000/v1
model: 'gamecoder-27b',
gameSkill,
outputDir: './output',
});
import fs from 'fs/promises';
async function batchGenerate(promptsFile: string) {
const prompts: string[] = JSON.parse(await fs.readFile(promptsFile, 'utf8'));
for (const [i, prompt] of prompts.entries()) {
console.log(`Generating ${i + 1}/${prompts.length}: ${prompt.slice(0, 60)}...`);
try {
const result = await agent.generate({ prompt });
console.log(' ✅ Output:', result.outputPath);
} catch (err) {
console.error(' ❌ Failed:', err);
}
}
}
batchGenerate('./bench/prompts.json');
NODE_VERSION >= 20.0.0: node --version.envOUTPUT_DIR exists and is writableMODEL_NAME=gpt-4o or gamecoder-27bMAX_DEBUG_ITERATIONS if neededdebug-protocol.json — it may need a manual verified fix entry for a novel error pattern./output/<game>/build.log for the raw build errorsnpx playwright install chromiumDISPLAY=:99 or use a virtual framebuffernpm run templates -- --add ./output/good-example --name my-game-typeconcurrency: 1 in batch evaluationcurl $GAMECODER_BASE_URL/healthOpenGame-Bench evaluates 150 diverse game prompts across three axes:
| Metric | Description |
|---|---|
| Build Health | Does the game compile and run without errors in a headless browser? |
| Visual Usability | Are UI elements visible, legible, and interactable? (VLM-judged) |
| Intent Alignment | Does the generated game match the original prompt's design intent? (VLM-judged) |
# Run full benchmark (150 prompts)
npm run bench -- \
--prompts ./bench/prompts.json \
--output ./bench-results \
--concurrency 4
# Results are saved to ./bench-results/summary.json
npx claudepluginhub joshuarweaver/cascade-ai-ml-agents-misc-1 --plugin aradotso-trending-skills-37Guides creating playable games through natural language prompts to AI. Covers prompting strategies, framework choices, workflow patterns, and common pitfalls. Use for vibe coding, AI game dev, rapid prototypes.
Turns tweets, stories, or prompts into scaffolded, designed, deployed, monetized browser games using Phaser/Three.js in one session. For quick viral prototypes.
Orchestrates the full game-dev pipeline from brainstorm to ship, delegating to specialist skills with explicit checkpoints. Trigger on 'make me a game' or 'build a game'.