From unity-cli
Manages Unity Addressables groups and content with unity-cli: list/create groups, add/remove entries, build/clean content, analyze/fix issues before builds.
npx claudepluginhub akiojin/unity-cli --plugin unity-cliThis skill is limited to using the following tools:
Manage Addressable Asset groups, build content, and analyze bundles.
Creates, edits, and manages Unity assets including prefabs, materials, asset database, and Addressables with dependency analysis and import settings. Use for prefab workflows, material editing, asset search.
Manages Unity assets with unity-cli: refreshes Asset Database, inspects info, creates/modifies materials, animation clips, sprite atlases, updates import settings, analyzes dependencies.
Structures Unity Addressables with explicit grouping, loading, update, and fallback rules to manage downloadable content and memory lifetime instead of ad hoc loading.
Share bugs, ideas, or general feedback.
Manage Addressable Asset groups, build content, and analyze bundles.
Read references/addressables-build-loop.md when you need a safer order for group changes, analysis, and clean builds.
addressables_manage.addressables_analyze before a build, and use fix_issues only when the reported changes are acceptable.addressables_build, using clean_build when structure changed substantially.# Group management
unity-cli raw addressables_manage --json '{"action":"list_groups"}'
unity-cli raw addressables_manage --json '{"action":"create_group","groupName":"Characters"}'
unity-cli raw addressables_manage --json '{"action":"add_entry","groupName":"Characters","assetPath":"Assets/Prefabs/Hero.prefab","address":"hero"}'
unity-cli raw addressables_manage --json '{"action":"remove_entry","address":"hero"}'
# Build
unity-cli raw addressables_build --json '{"action":"build"}'
unity-cli raw addressables_build --json '{"action":"clean_build"}'
# Analysis
unity-cli raw addressables_analyze --json '{"action":"analyze"}'
unity-cli raw addressables_analyze --json '{"action":"fix_issues"}'
analyze and prefer clean_build.fix_issues can be broad: inspect the analysis result before applying it in a risky project.unity-asset-management, not this skill.