From antigravity-awesome-skills
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large ent...
npx claudepluginhub absjaded/antigravity-awesome-skillsThis skill uses the workspace's default tool permissions.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Verifies tests pass on completed feature branch, presents options to merge locally, create GitHub PR, keep as-is or discard; executes choice and cleans up worktree.
Guides root cause investigation for bugs, test failures, unexpected behavior, performance issues, and build failures before proposing fixes.
Writes implementation plans from specs for multi-step tasks, mapping files and breaking into TDD bite-sized steps before coding.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
resources/implementation-playbook.md.resources/implementation-playbook.md for detailed patterns and examples.