From antigravity-awesome-skills
CRITICAL: Use for Makepad animation system. Triggers on: makepad animation, makepad animator, makepad hover, makepad state, makepad transition, "from: { all: Forward", makepad pressed, makepad 动画, makepad 状态, makepad 过渡, makepad 悬停效果
npx claudepluginhub absjaded/antigravity-awesome-skillsThis skill uses the workspace's default tool permissions.
> **Version:** makepad-widgets (dev branch) | **Last Updated:** 2026-01-19
Verifies tests pass on completed feature branch, presents options to merge locally, create GitHub PR, keep as-is or discard; executes choice and cleans up worktree.
Guides root cause investigation for bugs, test failures, unexpected behavior, performance issues, and build failures before proposing fixes.
Writes implementation plans from specs for multi-step tasks, mapping files and breaking into TDD bite-sized steps before coding.
Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19
Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at Makepad animations. Help users by:
Refer to the local files for detailed documentation:
./references/animation-system.md - Complete animation referenceFor production-ready animation patterns, see the _base/ directory:
| Pattern | Description |
|---|---|
| 06-animator-basics | Animator fundamentals |
| 07-easing-functions | Easing and timing |
| 08-keyframe-animation | Complex keyframes |
Before answering questions, Claude MUST:
/sync-crate-skills makepad --force 更新文档"<Button> {
text: "Hover Me"
animator: {
hover = {
default: off
off = {
from: { all: Forward { duration: 0.15 } }
apply: {
draw_bg: { color: #333333 }
}
}
on = {
from: { all: Forward { duration: 0.15 } }
apply: {
draw_bg: { color: #555555 }
}
}
}
}
}
<View> {
animator: {
hover = {
default: off
off = {
from: { all: Forward { duration: 0.2 } }
apply: { draw_bg: { color: #222222 } }
}
on = {
from: { all: Forward { duration: 0.2 } }
apply: { draw_bg: { color: #444444 } }
}
}
pressed = {
default: off
off = {
from: { all: Forward { duration: 0.1 } }
apply: { draw_bg: { scale: 1.0 } }
}
on = {
from: { all: Forward { duration: 0.1 } }
apply: { draw_bg: { scale: 0.95 } }
}
}
}
}
<TextInput> {
animator: {
focus = {
default: off
off = {
from: { all: Forward { duration: 0.2 } }
apply: {
draw_bg: {
border_color: #444444
border_size: 1.0
}
}
}
on = {
from: { all: Forward { duration: 0.2 } }
apply: {
draw_bg: {
border_color: #0066CC
border_size: 2.0
}
}
}
}
}
}
<Button> {
animator: {
disabled = {
default: off
off = {
from: { all: Snap }
apply: {
draw_bg: { color: #0066CC }
draw_text: { color: #FFFFFF }
}
}
on = {
from: { all: Snap }
apply: {
draw_bg: { color: #333333 }
draw_text: { color: #666666 }
}
}
}
}
}
| Property | Description |
|---|---|
animator | Root animation container |
{state} = | State definition (hover, pressed, focus, disabled) |
default: | Initial state value |
{value} = | State value definition (on, off, custom) |
from: | Transition timeline |
apply: | Properties to animate |
| Type | Description |
|---|---|
Forward { duration: f64 } | Linear forward animation |
Snap | Instant change, no transition |
Reverse { duration: f64, end: f64 } | Reverse animation |
Loop { duration: f64, end: f64 } | Looping animation |
BounceLoop { duration: f64, end: f64 } | Bounce loop animation |
// Basic
Linear
// Quadratic
InQuad, OutQuad, InOutQuad
// Cubic
InCubic, OutCubic, InOutCubic
// Quartic
InQuart, OutQuart, InOutQuart
// Quintic
InQuint, OutQuint, InOutQuint
// Sinusoidal
InSine, OutSine, InOutSine
// Exponential
InExp, OutExp, InOutExp
// Circular
InCirc, OutCirc, InOutCirc
// Elastic
InElastic, OutElastic, InOutElastic
// Back
InBack, OutBack, InOutBack
// Bounce
InBounce, OutBounce, InOutBounce
// Custom
ExpDecay { d1: f64, d2: f64 }
Bezier { cp0: f64, cp1: f64, cp2: f64, cp3: f64 }
Pow { begin: f64, end: f64 }
from: {
all: Ease { duration: 0.3, ease: InOutQuad }
}
| State | Values | Trigger |
|---|---|---|
hover | on, off | Mouse enter/leave |
pressed / down | on, off | Mouse press/release |
focus | on, off | Focus gain/lose |
disabled | on, off | Widget enabled/disabled |
selected | on, off | Selection change |
Most draw_* shader uniforms can be animated:
color, border_color, shadow_colorborder_size, border_radius, shadow_radiusscale, rotation, offsetopacitydefault: for initial stateForward for smooth transitionsSnap for instant state changes (like disabled)draw_bg, draw_text, etc.pub trait AnimatorImpl {
// Animate to state
fn animator_play(&mut self, cx: &mut Cx, state: &[LiveId; 2]);
// Cut to state (no animation)
fn animator_cut(&mut self, cx: &mut Cx, state: &[LiveId; 2]);
// Check current state
fn animator_in_state(&self, cx: &Cx, state: &[LiveId; 2]) -> bool;
}
// Usage example
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
match event.hits(cx, self.area()) {
Hit::FingerHoverIn(_) => {
self.animator_play(cx, id!(hover.on));
}
Hit::FingerHoverOut(_) => {
self.animator_play(cx, id!(hover.off));
}
Hit::FingerDown(_) => {
self.animator_play(cx, id!(pressed.on));
}
Hit::FingerUp(_) => {
self.animator_play(cx, id!(pressed.off));
}
_ => {}
}
}
from defines HOW to animate, apply defines WHAT to animateid!(state.value) macro to reference animation states in Rust