From antigravity-awesome-skills
Enforces Tailwind CSS UI standards: validates animation durations, typography scale, accessibility, and layout anti-patterns. Use for building or reviewing React components.
npx claudepluginhub absjaded/antigravity-awesome-skillsThis skill uses the workspace's default tool permissions.
Enforces an opinionated UI baseline to prevent AI-generated interface slop.
Verifies tests pass on completed feature branch, presents options to merge locally, create GitHub PR, keep as-is or discard; executes choice and cleans up worktree.
Guides root cause investigation for bugs, test failures, unexpected behavior, performance issues, and build failures before proposing fixes.
Writes implementation plans from specs for multi-step tasks, mapping files and breaking into TDD bite-sized steps before coding.
Enforces an opinionated UI baseline to prevent AI-generated interface slop.
/baseline-ui
Apply these constraints to any UI work in this conversation.
/baseline-ui <file>
Review the file against all constraints below and output:
motion/react (formerly framer-motion) when JavaScript animation is requiredtw-animate-css for entrance and micro-animations in Tailwind CSScn utility (clsx + tailwind-merge) for class logicBase UI, React Aria, Radix)Base UI for new primitives if compatible with the stackaria-label to icon-only buttonsAlertDialog for destructive or irreversible actionsh-screen, use h-dvhsafe-area-inset for fixed elementsinput or textarea elementstransform, opacity)width, height, top, left, margin, padding)background, color) except for small, local UI (text, icons)ease-out on entrance200ms for interaction feedbackprefers-reduced-motiontext-balance for headings and text-pretty for body/paragraphstabular-nums for datatruncate or line-clamp for dense UIletter-spacing (tracking-*) unless explicitly requestedz-index scale (no arbitrary z-*)size-* for square elements instead of w-* + h-*blur() or backdrop-filter surfaceswill-change outside an active animationuseEffect for anything that can be expressed as render logic