Comprehensive guidance for building Flutter user interfaces with widgets, including Material Design 3 components, Cupertino iOS-style widgets, layout composition patterns, widget lifecycle management, and creating reusable custom UI components. Use when working with Flutter UI, composing widgets, building layouts, implementing Material Design, creating iOS-style interfaces, or developing custom reusable widgets.
From flutter-corenpx claudepluginhub aaronbassett/agent-foundry --plugin flutter-coreThis skill uses the workspace's default tool permissions.
examples/composition-patterns.mdexamples/custom-widgets.mdreferences/cupertino-widgets.mdreferences/layout-patterns.mdreferences/material-design-3.mdreferences/widget-catalog.mdreferences/widget-lifecycle.mdSearches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.
Searches prompts.chat for AI prompt templates by keyword or category, retrieves by ID with variable handling, and improves prompts via AI. Use for discovering or enhancing prompts.
Guides implementation of event-driven hooks in Claude Code plugins using prompt-based validation and bash commands for PreToolUse, Stop, and session events.
Master Flutter's powerful widget-based UI system to build beautiful, responsive, and platform-adaptive interfaces. This skill covers everything from basic layout widgets to advanced Material Design 3 components and iOS-style Cupertino widgets.
Flutter's UI is built entirely from widgets—composable building blocks that describe what the view should look like given their current configuration and state. Everything in Flutter is a widget, from structural elements like buttons and menus to layout models like padding and alignment. This fundamental design philosophy enables unprecedented flexibility and reusability.
The widget system operates on a composition model where complex UIs emerge from combining simple, single-purpose widgets. Rather than inheriting behavior through deep class hierarchies, Flutter favors shallow, broad hierarchies that maximize possible combinations. This approach leads to code that is concise, performant, and easier to reason about.
Flutter ships with two comprehensive design systems: Material Design for cross-platform consistency and Cupertino for iOS-native aesthetics. Material Design 3, enabled by default since Flutter 3.16, provides dynamic color support, enhanced accessibility, and an expressive component library. Cupertino widgets implement Apple's Human Interface Guidelines with high-fidelity iOS and macOS styling. You can use either system exclusively or mix them within the same app for truly adaptive experiences.
Flutter's architecture is built on composition, not inheritance. Complex widgets are created by combining simpler widgets, each doing one thing well. The framework's shallow class hierarchy maximizes flexibility—instead of subclassing to modify behavior, you compose new widgets from existing ones.
Example:
// Composition: Build complex UI from simple widgets
Widget build(BuildContext context) {
return Container(
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(
color: Colors.blue,
borderRadius: BorderRadius.circular(8),
),
child: Row(
children: [
const Icon(Icons.star),
const SizedBox(width: 8),
const Text('Featured'),
],
),
);
}
Widgets come in two flavors: StatelessWidget for immutable UI and StatefulWidget for dynamic, interactive components. Stateless widgets are ideal for static content, while stateful widgets maintain mutable state that can trigger rebuilds when changed via setState().
Example:
// Stateless: UI doesn't change
class WelcomeMessage extends StatelessWidget {
const WelcomeMessage({super.key});
@override
Widget build(BuildContext context) {
return const Text('Welcome to Flutter!');
}
}
// Stateful: UI responds to interaction
class Counter extends StatefulWidget {
const Counter({super.key});
@override
State<Counter> createState() => _CounterState();
}
class _CounterState extends State<Counter> {
int _count = 0;
@override
Widget build(BuildContext context) {
return Column(
children: [
Text('Count: $_count'),
ElevatedButton(
onPressed: () => setState(() => _count++),
child: const Text('Increment'),
),
],
);
}
}
Flutter's layout system is constraint-based. Parent widgets pass constraints (minimum and maximum width/height) down to their children. Children then decide their size within those constraints, and the parent positions them accordingly. Understanding this "constraints go down, sizes go up, parent sets position" model is crucial for effective layout design.
Material 3 is Flutter's default design language, providing a comprehensive set of components, theming capabilities, and design tokens. It emphasizes dynamic color, personal expression, and accessibility. Key widgets include Scaffold, AppBar, Card, FloatingActionButton, and navigation components like NavigationBar and NavigationDrawer.
For iOS-native experiences, Cupertino widgets implement Apple's design language with pixel-perfect fidelity. Use CupertinoApp, CupertinoPageScaffold, CupertinoButton, and other iOS-styled components when targeting Apple platforms or when you need that specific aesthetic.
Build responsive UIs using Row, Column, Expanded, Flexible, and MediaQuery. Expanded makes children fill available space proportionally, while Flexible allows wrapping. Use MediaQuery to adapt layouts based on screen size, orientation, and platform.
Stateful widgets have a well-defined lifecycle: initState() for initialization, build() for rendering, setState() for triggering rebuilds, and dispose() for cleanup. Understanding this lifecycle is essential for managing resources, subscriptions, and animations properly.
Create reusable custom widgets to maintain consistency, reduce duplication, and encapsulate complexity. Extract common UI patterns into dedicated widget classes that can be configured through constructor parameters. This promotes a clean architecture and makes your codebase more maintainable.
import 'package:flutter/material.dart';
// Column: Vertical layout
Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Text('Item 1'),
const Text('Item 2'),
const Text('Item 3'),
],
)
// Row: Horizontal layout
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
const Icon(Icons.home),
const Icon(Icons.search),
const Icon(Icons.settings),
],
)
// Stack: Overlapping widgets
Stack(
alignment: Alignment.center,
children: [
Container(width: 200, height: 200, color: Colors.blue),
const Text('Centered', style: TextStyle(color: Colors.white)),
],
)
// Expanded: Fill available space proportionally
Row(
children: [
Expanded(
flex: 1,
child: Container(color: Colors.red),
),
Expanded(
flex: 2,
child: Container(color: Colors.blue),
),
],
)
// Flexible: Flexible sizing with wrapping
Row(
children: [
Flexible(
child: Text('This text will wrap if needed'),
),
],
)
import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.blue),
useMaterial3: true,
),
home: Scaffold(
appBar: AppBar(title: const Text('Material 3')),
body: Center(
child: FilledButton(
onPressed: () {},
child: const Text('Filled Button'),
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {},
child: const Icon(Icons.add),
),
),
);
}
}
import 'package:flutter/cupertino.dart';
class MyIOSApp extends StatelessWidget {
const MyIOSApp({super.key});
@override
Widget build(BuildContext context) {
return CupertinoApp(
theme: const CupertinoThemeData(
primaryColor: CupertinoColors.systemBlue,
),
home: CupertinoPageScaffold(
navigationBar: const CupertinoNavigationBar(
middle: Text('iOS Style'),
),
child: Center(
child: CupertinoButton.filled(
onPressed: () {},
child: const Text('iOS Button'),
),
),
),
);
}
}
class MyWidget extends StatefulWidget {
const MyWidget({super.key});
@override
State<MyWidget> createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
// State variables
int _counter = 0;
@override
void initState() {
super.initState();
// Initialize state, subscribe to streams
}
@override
void dispose() {
// Clean up controllers, subscriptions
super.dispose();
}
@override
Widget build(BuildContext context) {
return Column(
children: [
Text('Counter: $_counter'),
ElevatedButton(
onPressed: () => setState(() => _counter++),
child: const Text('Increment'),
),
],
);
}
}
class PrimaryButton extends StatelessWidget {
final String label;
final VoidCallback onPressed;
final IconData? icon;
const PrimaryButton({
super.key,
required this.label,
required this.onPressed,
this.icon,
});
@override
Widget build(BuildContext context) {
return ElevatedButton(
onPressed: onPressed,
style: ElevatedButton.styleFrom(
padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 12),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(8),
),
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
if (icon != null) ...[
Icon(icon),
const SizedBox(width: 8),
],
Text(label),
],
),
);
}
}
For comprehensive information on specific topics, refer to the following detailed guides:
Widget Catalog - Complete reference of Flutter widgets organized by category, including layout, input, display, Material, and Cupertino widgets with code examples
Layout Patterns - Deep dive into Row, Column, Stack, Expanded, Flexible, constraints, sizing, and common layout patterns for responsive UIs
Material Design 3 - Comprehensive guide to Material 3 components, theming, color schemes, typography, and migration from Material 2
Cupertino Widgets - Complete reference for iOS-style widgets, when to use Cupertino vs Material, and building platform-adaptive UIs
Widget Lifecycle - Detailed explanation of initState, build, setState, dispose, and best practices for managing widget lifecycle
Custom Widgets Example - Complete working example of building reusable custom widgets with proper composition
Composition Patterns Example - Complete working example demonstrating how to build complex UIs through widget composition