Analyze and fix WPF applications for high DPI support, per-monitor DPI awareness, and scaling issues
Analyzes and fixes WPF applications for high DPI support, per-monitor awareness, and scaling issues.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdAnalyze and fix WPF applications for high DPI support. This skill identifies DPI-related issues and provides fixes for per-monitor DPI awareness, bitmap scaling, and layout problems on high-resolution displays.
{
"type": "object",
"properties": {
"projectPath": {
"type": "string",
"description": "Path to the WPF project"
},
"targetDpiMode": {
"enum": ["system", "per-monitor", "per-monitor-v2"],
"default": "per-monitor-v2"
},
"checkCategories": {
"type": "array",
"items": {
"enum": ["manifest", "hardcoded-pixels", "bitmaps", "layouts", "transforms", "fonts"]
},
"default": ["manifest", "hardcoded-pixels", "bitmaps", "layouts"]
},
"generateFixes": {
"type": "boolean",
"default": true
}
},
"required": ["projectPath"]
}
{
"type": "object",
"properties": {
"success": { "type": "boolean" },
"dpiMode": { "type": "string" },
"issues": {
"type": "array",
"items": {
"type": "object",
"properties": {
"severity": { "enum": ["critical", "high", "medium", "low"] },
"category": { "type": "string" },
"file": { "type": "string" },
"line": { "type": "number" },
"description": { "type": "string" },
"fix": { "type": "string" }
}
}
},
"recommendations": {
"type": "array",
"items": { "type": "string" }
}
},
"required": ["success", "issues"]
}
<!-- app.manifest -->
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
</windowsSettings>
</application>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/PM</dpiAware>
</windowsSettings>
</application>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/PM</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
</windowsSettings>
</application>
<!-- BAD: Hardcoded pixels -->
<Button Width="100" Height="30"/>
<Grid Margin="10,5,10,5"/>
<TextBlock FontSize="12"/>
<!-- GOOD: Use device-independent units or relative sizing -->
<Button MinWidth="80" MinHeight="24" Padding="16,4"/>
<Grid Margin="{StaticResource StandardMargin}"/>
<TextBlock Style="{StaticResource BodyTextStyle}"/>
<!-- BAD: Single resolution bitmap -->
<Image Source="icon.png"/>
<!-- GOOD: Use vector or provide multiple resolutions -->
<Image>
<Image.Source>
<DrawingImage>
<!-- Vector drawing -->
</DrawingImage>
</Image.Source>
</Image>
<!-- Or use BitmapScalingMode for crisp scaling -->
<Image Source="icon.png"
RenderOptions.BitmapScalingMode="HighQuality"/>
// Handle DPI changes at runtime
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
// Get current DPI
var dpiScale = VisualTreeHelper.GetDpi(this);
Debug.WriteLine($"DPI: {dpiScale.PixelsPerDip * 96}");
}
protected override void OnDpiChanged(DpiScale oldDpi, DpiScale newDpi)
{
base.OnDpiChanged(oldDpi, newDpi);
// Handle DPI change
Debug.WriteLine($"DPI changed from {oldDpi.PixelsPerDip * 96} to {newDpi.PixelsPerDip * 96}");
// Reload high-DPI assets if needed
ReloadAssets(newDpi);
}
private void ReloadAssets(DpiScale dpi)
{
// Load appropriate resolution assets
var scale = dpi.PixelsPerDip;
string suffix = scale >= 2 ? "@2x" : scale >= 1.5 ? "@1.5x" : "";
// Load assets with suffix
}
}
// App.xaml.cs
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
// Enable Per-Monitor V2 DPI awareness (Windows 10 1703+)
if (Environment.OSVersion.Version >= new Version(10, 0, 15063))
{
// Per-Monitor V2 is automatic with manifest, but verify
var awareness = GetProcessDpiAwareness();
Debug.WriteLine($"DPI Awareness: {awareness}");
}
base.OnStartup(e);
}
[DllImport("shcore.dll")]
private static extern int GetProcessDpiAwareness(IntPtr hprocess, out int awareness);
private static int GetProcessDpiAwareness()
{
GetProcessDpiAwareness(IntPtr.Zero, out int awareness);
return awareness;
}
}
// BAD: Manual scaling calculations
var scale = 96.0 / GetSystemDpi();
transform.ScaleX = scale;
transform.ScaleY = scale;
// GOOD: Let WPF handle scaling
// Use device-independent units, WPF handles the rest
<Canvas>
<Rectangle Canvas.Left="10" Canvas.Top="10"
Width="100" Height="50"/>
</Canvas>
<!-- BAD: Hardcoded font size -->
<TextBlock FontSize="14"/>
<!-- GOOD: Use named styles or relative sizing -->
<TextBlock Style="{DynamicResource MaterialDesignBody1TextBlock}"/>
<!-- Or use system font size -->
<TextBlock FontSize="{x:Static SystemFonts.MessageFontSize}"/>
<!-- .csproj -->
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<UseWPF>true</UseWPF>
<!-- Enable high DPI support -->
<ApplicationHighDpiMode>PerMonitorV2</ApplicationHighDpiMode>
</PropertyGroup>
<!-- Include app.manifest -->
<ItemGroup>
<None Update="app.manifest">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
# Change display scaling via PowerShell (requires restart)
Set-ItemProperty -Path "HKCU:\Control Panel\Desktop" -Name "LogPixels" -Value 144 # 150%
# Test with multiple monitors at different DPIs
# Use Windows display settings to set different scales per monitor
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