Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
Creates and manages cinematic sequences, camera cuts, and animations within Unreal Engine.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdSequencer for cinematics and cutscenes in Unreal Engine.
This skill provides capabilities for creating cinematics using Unreal's Sequencer, including camera work, actor animation, and event triggering.
// Play sequence from code
ULevelSequence* Sequence = LoadSequence();
ALevelSequenceActor* SequenceActor;
ULevelSequencePlayer* Player =
ULevelSequencePlayer::CreateLevelSequencePlayer(
GetWorld(),
Sequence,
FMovieSceneSequencePlaybackSettings(),
SequenceActor
);
Player->Play();
1. Add Event Track to sequence
2. Add key at desired time
3. Create event in blueprint
4. Bind event to function
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create a hook", "add a PreToolUse/PostToolUse/Stop hook", "validate tool use", "implement prompt-based hooks", "use ${CLAUDE_PLUGIN_ROOT}", "set up event-driven automation", "block dangerous commands", or mentions hook events (PreToolUse, PostToolUse, Stop, SubagentStop, SessionStart, SessionEnd, UserPromptSubmit, PreCompact, Notification). Provides comprehensive guidance for creating and implementing Claude Code plugin hooks with focus on advanced prompt-based hooks API.