Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Creates and manages Unreal Engine Niagara particle systems, GPU simulations, and procedural visual effects.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdNiagara visual effects system for Unreal Engine.
This skill provides capabilities for creating visual effects using Unreal's Niagara system, including particle simulations, GPU particles, and procedural effects.
// C++ spawn
UNiagaraComponent* NiagaraComp = UNiagaraFunctionLibrary::SpawnSystemAtLocation(
GetWorld(),
ExplosionEffect,
Location,
Rotation
);
// Set parameters
NiagaraComp->SetVariableFloat(FName("Scale"), 2.0f);
1. Add Niagara Component
2. Set Niagara System Asset
3. Call Activate/Deactivate
4. Set User Parameters
5. Handle completion events
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.