Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.
Implements Unreal Engine multiplayer features including replication, RPCs, and dedicated server architecture.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdMultiplayer networking for Unreal Engine.
This skill provides capabilities for implementing multiplayer games using Unreal's built-in networking system.
UPROPERTY(ReplicatedUsing=OnRep_Health)
float Health;
UFUNCTION()
void OnRep_Health()
{
// Called on clients when Health changes
UpdateHealthUI();
}
void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
DOREPLIFETIME(AMyCharacter, Health);
}
UFUNCTION(Server, Reliable, WithValidation)
void Server_Fire(FVector Location, FRotator Rotation);
bool Server_Fire_Validate(FVector Location, FRotator Rotation)
{
return true; // Add validation
}
void Server_Fire_Implementation(FVector Location, FRotator Rotation)
{
// Execute on server
}
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user wants to "create a skill", "add a skill to plugin", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices for Claude Code plugins.