Unreal Engine Nanite skill for virtualized geometry, mesh streaming, and LOD-free workflows.
Implements Unreal Engine's Nanite virtualized geometry system for high-fidelity assets without traditional LODs.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdNanite virtualized geometry system for Unreal Engine.
This skill provides capabilities for implementing Nanite virtualized geometry in Unreal Engine, enabling high-fidelity assets without traditional LOD workflows.
1. Import high-poly mesh
2. Open Static Mesh Editor
3. Enable Nanite in Details panel
4. Configure settings
5. Apply to instances
Nanite Settings:
- Position Precision: Auto
- Percent Triangles: 100%
- Fallback Relative Error: 1.0
- Displacement: Enabled for terrain
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.