Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
Creates procedural audio and advanced synthesis graphs for Unreal Engine's MetaSounds system.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdMetaSounds procedural audio system for Unreal Engine.
This skill provides capabilities for implementing procedural audio using Unreal's MetaSounds system.
1. Create MetaSound Source
2. Add input parameters
3. Build audio graph
4. Configure output
5. Use in Sound Cue or directly
UAudioComponent* AudioComp = CreateAudioComponent();
AudioComp->SetFloatParameter(FName("Intensity"), 0.8f);
AudioComp->SetTriggerParameter(FName("OnHit"));
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.