Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
Creates and manages Unreal Engine gameplay abilities, attributes, and effects using the Gameplay Ability System.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdGameplay Ability System for Unreal Engine.
This skill provides capabilities for implementing complex gameplay systems using Unreal's Gameplay Ability System (GAS).
UCLASS()
class UMyAttributeSet : public UAttributeSet
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_Health)
FGameplayAttributeData Health;
ATTRIBUTE_ACCESSORS(UMyAttributeSet, Health)
UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_MaxHealth)
FGameplayAttributeData MaxHealth;
ATTRIBUTE_ACCESSORS(UMyAttributeSet, MaxHealth)
};
UCLASS()
class UGA_Attack : public UGameplayAbility
{
GENERATED_BODY()
protected:
virtual void ActivateAbility(
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo* ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo,
const FGameplayEventData* TriggerEventData) override;
};
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.