Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
Generates Unreal Engine C++ code with proper UCLASS macros, reflection system, and engine integration patterns.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdC++ programming for Unreal Engine development.
This skill provides capabilities for implementing Unreal Engine gameplay and systems using C++, including the reflection system, macros, and engine integration.
UCLASS()
class MYGAME_API AMyCharacter : public ACharacter
{
GENERATED_BODY()
public:
AMyCharacter();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
float Health = 100.f;
UFUNCTION(BlueprintCallable, Category = "Combat")
void TakeDamage(float Damage);
protected:
virtual void BeginPlay() override;
virtual void Tick(float DeltaTime) override;
};
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class MYGAME_API UHealthComponent : public UActorComponent
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable)
FOnHealthChanged OnHealthChanged;
UFUNCTION(BlueprintCallable)
void ModifyHealth(float Delta);
private:
UPROPERTY(EditDefaultsOnly)
float MaxHealth = 100.f;
float CurrentHealth;
};
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.