Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
Creates procedural animations and modifies Control Rigs in Unreal Engine at runtime.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdControl Rig for procedural animation in Unreal Engine.
This skill provides capabilities for implementing procedural animation using Unreal's Control Rig system.
1. Create Control Rig asset
2. Add foot controls
3. Implement two-bone IK
4. Handle ground detection
5. Apply in Animation BP
Animation Graph:
Linked Anim Layers -> Control Rig Node -> Output Pose
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.