Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
Implements Unreal Engine's Chaos physics system for destruction, vehicle simulation, and cloth physics.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdChaos physics system for Unreal Engine.
This skill provides capabilities for implementing physics-based destruction, vehicles, and soft body simulation using Unreal's Chaos physics system.
1. Create Geometry Collection from mesh
2. Configure fracture settings
3. Add cluster connections
4. Set physics properties
5. Place in level
// Configure in Vehicle Movement Component
WheelSetups.Add(FWheelSetup{
WheelClass,
BoneName,
WheelOffset
});
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.