Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
Creates Unreal Engine Blueprint visual scripts for gameplay logic and rapid prototyping.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdBlueprint visual scripting for Unreal Engine development.
This skill provides capabilities for implementing gameplay logic using Unreal Engine's Blueprint visual scripting system.
1. Create Custom Event Dispatcher in source Blueprint
2. Bind to dispatcher in receiving Blueprint
3. Call dispatcher on events
4. Handle in bound functions
1. Create Blueprint Interface asset
2. Add function signatures
3. Implement interface in Blueprints
4. Call interface functions on actors
1. Create Actor Component Blueprint
2. Implement reusable logic
3. Add component to actors
4. Access via Get Component
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create a hook", "add a PreToolUse/PostToolUse/Stop hook", "validate tool use", "implement prompt-based hooks", "use ${CLAUDE_PLUGIN_ROOT}", "set up event-driven automation", "block dangerous commands", or mentions hook events (PreToolUse, PostToolUse, Stop, SubagentStop, SessionStart, SessionEnd, UserPromptSubmit, PreCompact, Notification). Provides comprehensive guidance for creating and implementing Claude Code plugin hooks with focus on advanced prompt-based hooks API.