Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
Creates visual shaders for Unity by connecting nodes to build materials and effects without code.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdVisual shader development using Unity Shader Graph.
This skill provides capabilities for creating shaders visually using Unity's Shader Graph, enabling artists and developers to build complex materials without writing code.
Dissolve Effect:
Noise → Step → Alpha Clip Threshold → Alpha
Rim Lighting:
Fresnel Effect → Multiply → Add Emission
Scrolling UV:
Time → Multiply → Add UV → Sample Texture
Vertex Animation:
Noise → Position Offset → Position
// Custom HLSL function for Shader Graph
void MyCustomFunction_float(float3 In, out float3 Out)
{
Out = In * 2.0;
}
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.