Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
Analyzes Unity performance by profiling CPU, GPU, and memory usage to identify optimization opportunities.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdPerformance profiling and optimization using Unity Profiler tools.
This skill provides capabilities for analyzing and optimizing Unity game performance using the Profiler, Frame Debugger, and Memory Profiler.
using Unity.Profiling;
public class OptimizedSystem : MonoBehaviour
{
static readonly ProfilerMarker s_UpdateMarker =
new ProfilerMarker("MySystem.Update");
void Update()
{
using (s_UpdateMarker.Auto())
{
// Code to profile
ProcessEntities();
}
}
}
[Test, Performance]
public void TestSpawnPerformance()
{
Measure.Method(() =>
{
for (int i = 0; i < 1000; i++)
{
SpawnEnemy();
}
})
.WarmupCount(3)
.MeasurementCount(10)
.Run();
}
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.