Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
Configures Unity physics systems including rigidbody dynamics, collision detection, raycasting, and physics settings.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdPhysics system configuration and implementation in Unity.
This skill provides capabilities for implementing physics-based gameplay using Unity's physics systems (PhysX 3D and Box2D 2D).
public class PhysicsObject : MonoBehaviour
{
private Rigidbody rb;
void Awake()
{
rb = GetComponent<Rigidbody>();
rb.interpolation = RigidbodyInterpolation.Interpolate;
rb.collisionDetectionMode = CollisionDetectionMode.Continuous;
}
void FixedUpdate()
{
rb.AddForce(Vector3.forward * 10f, ForceMode.Force);
}
}
public bool CheckGround(out RaycastHit hit)
{
return Physics.Raycast(
transform.position,
Vector3.down,
out hit,
1.1f,
groundLayer,
QueryTriggerInteraction.Ignore
);
}
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.