Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.
Implements Unity multiplayer networking with Netcode for GameObjects, handling RPCs, state sync, and server authority.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdMultiplayer networking using Unity Netcode for GameObjects.
This skill provides capabilities for implementing multiplayer games using Unity's Netcode for GameObjects, including state synchronization, RPCs, and network topology configuration.
public class PlayerNetworkBehaviour : NetworkBehaviour
{
private NetworkVariable<int> health = new NetworkVariable<int>(100);
public override void OnNetworkSpawn()
{
if (IsOwner)
{
// Initialize owned player
}
}
[ServerRpc]
public void TakeDamageServerRpc(int damage)
{
health.Value -= damage;
if (health.Value <= 0)
{
DieClientRpc();
}
}
[ClientRpc]
private void DieClientRpc()
{
// Play death effects on all clients
}
}
// Configure in NetworkManager component
networkManager.ConnectionApprovalCallback = ApprovalCheck;
void ApprovalCheck(NetworkManager.ConnectionApprovalRequest request,
NetworkManager.ConnectionApprovalResponse response)
{
response.Approved = ValidatePlayer(request.Payload);
response.CreatePlayerObject = true;
}
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.