High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics setup.
Configures Unity's High Definition Render Pipeline for ray tracing, volumetric effects, and high-fidelity graphics setup.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdHigh Definition Render Pipeline configuration for high-fidelity graphics in Unity.
This skill provides capabilities for configuring and extending Unity's High Definition Render Pipeline, enabling ray tracing, volumetric effects, and AAA-quality graphics.
// Configure HDRP Lit material
var material = new Material(Shader.Find("HDRP/Lit"));
material.SetFloat("_Metallic", 0.8f);
material.SetFloat("_Smoothness", 0.9f);
material.EnableKeyword("_NORMALMAP");
1. Create Volume (Global or Local)
2. Add Volume Profile
3. Add overrides (Fog, Exposure, etc.)
4. Configure priority and blend distance
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.