Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
Implements high-performance Unity gameplay systems using Entity Component System, Jobs, and Burst compiler.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdData-Oriented Technology Stack (DOTS) and Entity Component System development for Unity.
This skill provides capabilities for implementing high-performance gameplay systems using Unity's Entity Component System, Jobs System, and Burst compiler.
public struct MoveSpeed : IComponentData
{
public float Value;
}
public struct Velocity : IComponentData
{
public float3 Value;
}
[BurstCompile]
public partial struct MovementSystem : ISystem
{
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
float deltaTime = SystemAPI.Time.DeltaTime;
foreach (var (transform, velocity) in
SystemAPI.Query<RefRW<LocalTransform>, RefRO<Velocity>>())
{
transform.ValueRW.Position += velocity.ValueRO.Value * deltaTime;
}
}
}
[BurstCompile]
public partial struct MovementJob : IJobEntity
{
public float DeltaTime;
void Execute(ref LocalTransform transform, in Velocity velocity)
{
transform.Position += velocity.Value * DeltaTime;
}
}
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.