Unity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asset loading.
Manages Unity Addressables for remote asset loading, content updates, and memory-efficient bundle handling.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdAddressable asset management system for Unity projects.
This skill provides capabilities for implementing Unity's Addressables system for efficient asset management, remote content delivery, and memory optimization.
// Load by address
var handle = Addressables.LoadAssetAsync<GameObject>("Prefabs/Player");
handle.Completed += (op) => {
GameObject player = op.Result;
Instantiate(player);
};
// Load by label
var allEnemies = await Addressables.LoadAssetsAsync<GameObject>(
"enemies",
(enemy) => { /* callback per asset */ }
);
// Release when done
Addressables.Release(handle);
// Instance management
var instance = await Addressables.InstantiateAsync("Prefabs/Bullet");
// Later...
Addressables.ReleaseInstance(instance);
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.