Token economics simulation and analysis. Supports supply modeling, staking mechanisms, liquidity mining, governance dynamics, agent-based simulations, and cadCAD integration.
Simulates token economics including supply, staking, liquidity mining, and governance using cadCAD models.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdExpert token economics simulation and analysis for protocol design.
# vesting_model.py
import numpy as np
import pandas as pd
class VestingSchedule:
def __init__(self, total_supply: int = 1_000_000_000):
self.total_supply = total_supply
# Allocation percentages
self.allocation = {
'team': 0.20,
'investors': 0.15,
'community': 0.30,
'treasury': 0.20,
'liquidity': 0.15
}
# Vesting parameters (months)
self.vesting = {
'team': {'cliff': 12, 'duration': 36},
'investors': {'cliff': 6, 'duration': 24},
'community': {'cliff': 0, 'duration': 48},
'treasury': {'cliff': 0, 'duration': 60},
'liquidity': {'cliff': 0, 'duration': 1} # TGE
}
def get_unlocked(self, month: int) -> dict:
unlocked = {}
for category, params in self.vesting.items():
allocation = self.total_supply * self.allocation[category]
if month < params['cliff']:
unlocked[category] = 0
elif month >= params['cliff'] + params['duration']:
unlocked[category] = allocation
else:
elapsed = month - params['cliff']
unlocked[category] = allocation * (elapsed / params['duration'])
return unlocked
def get_circulating_supply(self, month: int) -> int:
unlocked = self.get_unlocked(month)
return sum(unlocked.values())
# emission_model.py
class EmissionSchedule:
def __init__(
self,
initial_emission: float = 1000,
decay_rate: float = 0.9, # 10% decay per period
period_length: int = 365 # days
):
self.initial_emission = initial_emission
self.decay_rate = decay_rate
self.period_length = period_length
def get_daily_emission(self, day: int) -> float:
period = day // self.period_length
return self.initial_emission * (self.decay_rate ** period)
def get_cumulative_emission(self, days: int) -> float:
total = 0
for day in range(days):
total += self.get_daily_emission(day)
return total
# staking_model.py
class StakingPool:
def __init__(
self,
total_staked: float = 0,
reward_rate: float = 0.10, # 10% APY
lock_period: int = 30 # days
):
self.total_staked = total_staked
self.reward_rate = reward_rate
self.lock_period = lock_period
self.stakers = {}
def stake(self, address: str, amount: float):
if address not in self.stakers:
self.stakers[address] = {
'amount': 0,
'reward_debt': 0,
'lock_until': 0
}
self.stakers[address]['amount'] += amount
self.stakers[address]['lock_until'] = self.lock_period
self.total_staked += amount
def calculate_rewards(self, address: str, days: int) -> float:
if address not in self.stakers:
return 0
staker = self.stakers[address]
share = staker['amount'] / self.total_staked if self.total_staked > 0 else 0
daily_rate = self.reward_rate / 365
return staker['amount'] * daily_rate * days
def get_apy(self) -> float:
return self.reward_rate * 100
# ve_token_model.py
import math
class VeTokenModel:
def __init__(self, max_lock_time: int = 4 * 365): # 4 years max
self.max_lock_time = max_lock_time
self.locks = {}
def lock(self, address: str, amount: float, lock_days: int):
lock_days = min(lock_days, self.max_lock_time)
ve_balance = amount * (lock_days / self.max_lock_time)
self.locks[address] = {
'amount': amount,
'lock_days': lock_days,
've_balance': ve_balance,
'start_time': 0
}
return ve_balance
def get_voting_power(self, address: str, current_day: int) -> float:
if address not in self.locks:
return 0
lock = self.locks[address]
remaining = max(0, lock['lock_days'] - current_day)
return lock['amount'] * (remaining / self.max_lock_time)
# lp_rewards_model.py
class LPRewardsPool:
def __init__(
self,
reward_per_block: float = 10,
total_lp_tokens: float = 0
):
self.reward_per_block = reward_per_block
self.total_lp_tokens = total_lp_tokens
self.acc_reward_per_share = 0
self.last_reward_block = 0
self.users = {}
def deposit(self, user: str, amount: float, block: int):
self._update_pool(block)
if user in self.users:
pending = self._pending_rewards(user)
self.users[user]['pending'] += pending
if user not in self.users:
self.users[user] = {'amount': 0, 'reward_debt': 0, 'pending': 0}
self.users[user]['amount'] += amount
self.users[user]['reward_debt'] = \
self.users[user]['amount'] * self.acc_reward_per_share
self.total_lp_tokens += amount
def _update_pool(self, block: int):
if self.total_lp_tokens == 0:
self.last_reward_block = block
return
blocks = block - self.last_reward_block
rewards = blocks * self.reward_per_block
self.acc_reward_per_share += rewards / self.total_lp_tokens
self.last_reward_block = block
def _pending_rewards(self, user: str) -> float:
if user not in self.users:
return 0
return self.users[user]['amount'] * self.acc_reward_per_share \
- self.users[user]['reward_debt']
# impermanent_loss.py
def calculate_impermanent_loss(price_ratio: float) -> float:
"""
Calculate impermanent loss for Uniswap V2 style AMM.
price_ratio: new_price / initial_price
"""
return 2 * math.sqrt(price_ratio) / (1 + price_ratio) - 1
def il_vs_holding(initial_value: float, price_ratio: float) -> dict:
il = calculate_impermanent_loss(price_ratio)
lp_value = initial_value * (1 + il)
hold_value = initial_value * (1 + price_ratio) / 2
return {
'lp_value': lp_value,
'hold_value': hold_value,
'il_percentage': il * 100,
'il_dollar': hold_value - lp_value
}
# cadcad_model.py
from cadCAD.configuration import Configuration
from cadCAD.engine import ExecutionMode, ExecutionContext, Executor
# State Variables
initial_state = {
'token_price': 1.0,
'total_supply': 100_000_000,
'circulating_supply': 10_000_000,
'staked_supply': 0,
'treasury': 20_000_000
}
# Parameters
system_params = {
'staking_apr': [0.10, 0.15, 0.20],
'inflation_rate': [0.05],
'buy_pressure': [0.01, 0.02]
}
# State Update Functions
def update_price(params, step, sL, s, _input):
buy_pressure = params['buy_pressure']
sell_pressure = s['circulating_supply'] * 0.001
price_change = (buy_pressure - sell_pressure) / s['circulating_supply']
new_price = max(0.01, s['token_price'] * (1 + price_change))
return ('token_price', new_price)
def update_staking(params, step, sL, s, _input):
staking_apr = params['staking_apr']
stake_incentive = staking_apr * s['token_price']
new_staked = s['staked_supply'] + s['circulating_supply'] * stake_incentive * 0.1
return ('staked_supply', new_staked)
# Policies
def staking_policy(params, step, sL, s):
return {'stake_action': 'stake' if s['token_price'] > 0.5 else 'unstake'}
# Configuration
partial_state_update_blocks = [
{
'policies': {'staking': staking_policy},
'variables': {
'token_price': update_price,
'staked_supply': update_staking
}
}
]
# governance_model.py
class GovernanceSimulation:
def __init__(self, total_voting_power: float):
self.total_voting_power = total_voting_power
self.proposals = {}
self.quorum = 0.04 # 4% quorum
self.pass_threshold = 0.5 # 50% to pass
def create_proposal(self, id: str, description: str):
self.proposals[id] = {
'description': description,
'for_votes': 0,
'against_votes': 0,
'abstain_votes': 0,
'status': 'active'
}
def vote(self, proposal_id: str, voting_power: float, support: int):
proposal = self.proposals[proposal_id]
if support == 1:
proposal['for_votes'] += voting_power
elif support == 0:
proposal['against_votes'] += voting_power
else:
proposal['abstain_votes'] += voting_power
def execute(self, proposal_id: str) -> bool:
proposal = self.proposals[proposal_id]
total_votes = proposal['for_votes'] + proposal['against_votes']
# Check quorum
if total_votes < self.total_voting_power * self.quorum:
proposal['status'] = 'defeated'
return False
# Check threshold
if proposal['for_votes'] / total_votes >= self.pass_threshold:
proposal['status'] = 'executed'
return True
else:
proposal['status'] = 'defeated'
return False
| Process | Purpose |
|---|---|
economic-simulation.js | Protocol economics |
staking-contract.js | Staking design |
governance-system.js | Governance modeling |
yield-aggregator.js | Yield optimization |
skills/defi-protocols/SKILL.md - DeFi integrationagents/defi-architect/AGENT.md - DeFi expertActivates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.