Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Implements Godot physics systems including rigid bodies, collision layers, and raycasting for gameplay mechanics.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdPhysics system implementation for Godot Engine.
This skill provides capabilities for implementing physics-based gameplay in Godot.
extends RigidBody2D
func _physics_process(delta):
var space_state = get_world_2d().direct_space_state
var query = PhysicsRayQueryParameters2D.create(position, target)
var result = space_state.intersect_ray(query)
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user wants to "create a skill", "add a skill to plugin", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices for Claude Code plugins.