GDScript programming skill for Godot Engine, including signals, coroutines, and performance optimization.
Creates and optimizes GDScript code for Godot Engine with signals, coroutines, and performance best practices.
npx claudepluginhub a5c-ai/babysitterThis skill is limited to using the following tools:
README.mdGDScript programming for Godot Engine development.
This skill provides capabilities for implementing game logic using GDScript, Godot's Python-like scripting language.
class_name Player extends CharacterBody2D
signal health_changed(new_health: int)
signal died
@export var max_health: int = 100
var health: int = max_health
func take_damage(amount: int) -> void:
health = max(0, health - amount)
health_changed.emit(health)
if health <= 0:
died.emit()
func spawn_enemies() -> void:
for i in range(10):
spawn_enemy()
await get_tree().create_timer(1.0).timeout
Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.
Search, retrieve, and install Agent Skills from the prompts.chat registry using MCP tools. Use when the user asks to find skills, browse skill catalogs, install a skill for Claude, or extend Claude's capabilities with reusable AI agent components.
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.