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By ehartye
Find and integrate free 2D game assets into Phaser JS projects. Searches trusted free sources (Kenney, OpenGameArt, itch.io), presents a visual preview UI for selection, downloads assets into your project, and generates ready-to-use Phaser loading code.
npx claudepluginhub ehartye/phaser-assets --plugin phaser-assetsFind and integrate free 2D game assets (sprites, tilesets, UI, audio) into Phaser JS projects. Triggers when the user needs game art, sprites, tilesets, backgrounds, UI elements, sound effects, or music for a Phaser game, or mentions OpenGameArt, Kenney, or itch.io assets.
Visually design game levels, rooms, and structures using sprite sheet tiles for Phaser JS games. Triggers when the user wants to design a level, create a scene, build a room, lay out a map, place tiles, or compose a game area from sprite sheets. Also triggers for Tiled tilemap creation.
Visually inspect and map sprite sheet tiles to animations and layer compositions for Phaser JS games. Triggers when the user wants to map animations, inspect a sprite sheet, define frame sequences, identify tile indices, or compose layered characters from a sprite sheet.
A Claude Code plugin that finds free 2D game assets and integrates them into Phaser JS projects. Searches trusted free sources (Kenney, OpenGameArt, itch.io), presents a visual preview UI for selection, downloads assets into your project, and generates ready-to-use Phaser loading code.
Add this to your Claude Code settings (~/.claude/settings.json):
{
"plugins": {
"marketplaces": [
{
"url": "file:///C:/Users/ehart/repos/phaser-assets/marketplace.json"
}
]
}
}
Or run Claude Code with the plugin directory directly:
claude --plugin-dir /path/to/phaser-assets
The skill activates automatically when you ask for game assets in a Phaser project context. Examples:
MIT
Share bugs, ideas, or general feedback.
Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
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