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Description
Suggests design patterns for your code and checks if it follows SOLID principles.
Command Content
Design Patterns
Suggests design patterns for your code and checks if it follows SOLID principles.
Usage
/design-patterns [analysis_target] [options]
Options
--suggest: Suggest applicable patterns (default)--analyze: Analyze existing pattern usage--refactor: Generate refactoring proposals--solid: Check compliance with SOLID principles--anti-patterns: Detect anti-patterns
Basic Examples
# Analyze patterns for entire project
/design-patterns
# Suggest patterns for specific file
/design-patterns src/services/user.js --suggest
# Check SOLID principles
/design-patterns --solid
# Detect anti-patterns
/design-patterns --anti-patterns
Pattern Categories
1. Creational Patterns
- Factory Pattern: Abstracts object creation
- Builder Pattern: Step-by-step construction of complex objects
- Singleton Pattern: Ensures only one instance exists
- Prototype Pattern: Creates object clones
2. Structural Patterns
- Adapter Pattern: Converts interfaces
- Decorator Pattern: Dynamically adds functionality
- Facade Pattern: Simplifies complex subsystems
- Proxy Pattern: Controls access to objects
3. Behavioral Patterns
- Observer Pattern: Implements event notifications
- Strategy Pattern: Switches algorithms
- Command Pattern: Encapsulates operations
- Iterator Pattern: Traverses collections
SOLID Principles We Check
S - Single Responsibility (one class, one job)
O - Open/Closed (open for extension, closed for modification)
L - Liskov Substitution (subtypes should be replaceable)
I - Interface Segregation (don't force unused methods)
D - Dependency Inversion (depend on abstractions, not details)
Output Example
Design Pattern Analysis Report
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Currently Used Patterns
├─ Observer Pattern: EventEmitter (12 instances)
├─ Factory Pattern: UserFactory (3 instances)
├─ Singleton Pattern: DatabaseConnection (1 instance)
└─ Strategy Pattern: PaymentProcessor (5 instances)
Recommended Patterns
├─ [HIGH] Repository Pattern
│ └─ Where: src/models/*.js
│ └─ Why: Separate data access from business logic
│ └─ Example:
│ class UserRepository {
│ async findById(id) { ... }
│ async save(user) { ... }
│ }
│
├─ [MED] Command Pattern
│ └─ Where: src/api/handlers/*.js
│ └─ Why: Standardize how requests are handled
│
└─ [LOW] Decorator Pattern
└─ Where: src/middleware/*.js
└─ Why: Better way to combine features
SOLID Violations Found
├─ [S] UserService: Does too much (auth AND authorization)
├─ [O] PaymentGateway: Must change code to add payment types
├─ [D] EmailService: Depends on specific classes, not interfaces
└─ [I] IDataStore: Has methods nobody uses
How to Fix
1. Split UserService into AuthService and AuthorizationService
2. Add a PaymentStrategy interface for new payment types
3. Create an EmailService interface
4. Break up IDataStore into smaller interfaces
Advanced Usage Examples
# See what happens if you use a pattern
/design-patterns --impact-analysis Repository
# Get example code for a pattern
/design-patterns --generate Factory --for src/models/Product.js
# Find patterns that work well together
/design-patterns --combine --context "API with caching"
# Check your architecture
/design-patterns --architecture MVC
Example: Before and After
Before (Problem Code)
class OrderService {
processOrder(order, paymentType) {
if (paymentType === "credit") {
// Credit card processing
} else if (paymentType === "paypal") {
// PayPal processing
}
// Other payment methods...
}
}
After (Applying Strategy Pattern)
// Strategy interface
class PaymentStrategy {
process(amount) {
throw new Error("Must implement process method");
}
}
// Concrete strategies
class CreditCardPayment extends PaymentStrategy {
process(amount) {
/* Implementation */
}
}
// Context
class OrderService {
constructor(paymentStrategy) {
this.paymentStrategy = paymentStrategy;
}
processOrder(order) {
this.paymentStrategy.process(order.total);
}
}
Anti-Patterns We Find
- God Object: Classes that do everything
- Spaghetti Code: Tangled mess of control flow
- Copy-Paste Programming: Same code everywhere
- Magic Numbers: Random numbers with no explanation
- Callback Hell: Callbacks inside callbacks inside callbacks
Best Practices
- Go slow: Add patterns one at a time
- Need first: Only use patterns to solve real problems
- Talk it out: Get team buy-in before big changes
- Write it down: Document why you chose each pattern
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Last CommitOct 14, 2025
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