Create a structured playtesting session plan
Generates comprehensive playtesting session plans with objectives, participant profiles, observation guides, and logistics checklists.
/plugin marketplace add sponticelli/gamedev-claude-plugins/plugin install user-research@gamedev-claude-pluginsCreate a comprehensive playtesting session plan for gathering player feedback.
Before creating the playtest plan, understand the testing needs:
Use this context to create an appropriate playtest plan.
# Playtest Plan: [Session Name]
## Overview
**Build version:** [Version being tested]
**Date/time:** [Scheduled time]
**Duration:** [Session length per participant]
**Participants:** [Number and description]
**Location:** [Where sessions occur]
## Testing Objectives
### Primary Questions
1. [Critical question to answer]
2. [Critical question to answer]
3. [Critical question to answer]
### Secondary Questions
1. [Nice-to-know question]
2. [Nice-to-know question]
### Success Metrics
| Metric | Target | How Measured |
|--------|--------|--------------|
| [Metric] | [Target] | [Method] |
## Participant Profile
### Target Audience
**Demographics:** [Age, gaming background, etc.]
**Experience level:** [With genre/similar games]
**Platform familiarity:** [Controller/M+K/touch]
### Screening Questions
1. [Screening question to qualify participants]
2. [Screening question]
3. [Screening question]
### Recruitment
**Method:** [How participants are found]
**Target N:** [Number needed]
**Compensation:** [What participants receive]
## Session Structure
### Pre-Session (X minutes)
- Welcome and introductions
- Consent form and recording permission
- Brief context (without spoilers)
- Think-aloud instruction
- Equipment familiarization
### Play Session (X minutes)
#### Segment 1: [Name] (X min)
**Focus:** [What to observe]
**Starting point:** [Where they begin]
**Let them:** [What freedom they have]
**Watch for:** [Specific behaviors]
#### Segment 2: [Name] (X min)
**Focus:** [What to observe]
**Starting point:** [Where they begin]
**Let them:** [What freedom they have]
**Watch for:** [Specific behaviors]
[Additional segments as needed]
### Post-Session (X minutes)
- Structured debrief questions
- Open discussion
- Thank you and compensation
## Observation Guide
### Key Behaviors to Watch
- [ ] [Behavior 1 and what it indicates]
- [ ] [Behavior 2 and what it indicates]
- [ ] [Behavior 3 and what it indicates]
### Red Flags
- [Behavior that indicates serious problem]
- [Behavior that indicates serious problem]
### Success Indicators
- [Behavior that indicates feature working]
- [Behavior that indicates feature working]
## Debrief Questions
### Immediate Reactions
1. What's your overall impression?
2. What stood out to you most?
3. How did you feel while playing?
### Specific Probes
1. [Question about specific feature/area]
2. [Question about specific feature/area]
3. [Question about specific feature/area]
### Future Intent
1. Would you play this again? Why/why not?
2. Who do you think this game is for?
3. What would make you want to play more?
## Facilitator Notes
### Do's
- Observe without helping
- Ask "what are you thinking?" when they hesitate
- Note behaviors AND emotions
- Let them struggle (within reason)
- Remain neutral regardless of feedback
### Don'ts
- Don't explain solutions
- Don't lead with "did you find X confusing?"
- Don't defend design decisions
- Don't ask "do you like it?"
- Don't interrupt flow for questions
### Intervention Points
- Intervene if: [Specific blocking conditions]
- Do not intervene if: [Let them work through these]
## Data Collection
### During Session
| Time | Observation | Player Comment | Severity |
|------|-------------|----------------|----------|
| | | | |
### Quantitative Metrics
- Task 1 completion: [ ] Yes [ ] No — Time: ___
- Task 2 completion: [ ] Yes [ ] No — Time: ___
- [Additional task tracking]
### Recording
**Video:** [Yes/No - what's captured]
**Audio:** [Yes/No - what's captured]
**Screen:** [Yes/No - what's captured]
**Notes:** [Who takes notes]
## Logistics Checklist
### Before Sessions
- [ ] Build installed and verified stable
- [ ] Recording equipment tested
- [ ] Consent forms printed/ready
- [ ] Observation sheets prepared
- [ ] Compensation available
- [ ] Room/space set up
- [ ] Backup equipment ready
### Per Session
- [ ] Participant confirmed
- [ ] Fresh game state ready
- [ ] Recording started
- [ ] Consent obtained
- [ ] Notes template open
### After Sessions
- [ ] Files saved/backed up
- [ ] Quick observations noted
- [ ] Participant thanked/compensated
- [ ] Reset for next session
## Analysis Plan
### Immediate (Same Day)
- Facilitator debrief meeting
- Capture hot takes while fresh
- Flag critical issues
### Processing (Within Week)
- Transcribe key moments
- Code observations by theme
- Quantify completion rates
- Identify patterns across participants
### Reporting
- Summary document with findings
- Video clips of key moments
- Prioritized recommendations
- Share with team by [date]
## Schedule
| Slot | Time | Participant | Facilitator | Notes |
|------|------|-------------|-------------|-------|
| 1 | [Time] | [ID] | [Name] | |
| 2 | [Time] | [ID] | [Name] | |
| Buffer | [Time] | — | — | Catch-up if needed |
| 3 | [Time] | [ID] | [Name] | |
## Contingencies
**If participant no-shows:** [Backup plan]
**If build crashes:** [Recovery procedure]
**If running over time:** [What to cut]
**If participant gets stuck:** [Intervention threshold]
Generate a complete playtest plan based on the game and testing objectives.