Generate a world-building foundation document for a game's setting
Generates a comprehensive world-building bible for game settings with structured lore, factions, and rules.
/plugin marketplace add sponticelli/gamedev-claude-plugins/plugin install narrative@gamedev-claude-pluginsCreate a foundational world-building document.
Before generating the world bible, understand the project:
Use this context to create appropriate world-building.
# World Bible: [World/Game Name]
## The Elevator Pitch
[2-3 sentences that capture the world's essence]
## Core Identity
### Central Fantasy
[What does this world make possible that ours doesn't?]
### Primary Themes
1. **[Theme]:** [How it manifests]
2. **[Theme]:** [How it manifests]
3. **[Theme]:** [How it manifests]
### Tone Keywords
[5-7 adjectives that capture the world's feel]
### Touchstones
[Reference works that share similar DNA]
## The World
### Cosmology
**How the world works:**
- Physical laws: [What's different from our world]
- Metaphysics: [Magic, souls, gods, etc.]
- Unknown: [What people don't understand]
### Geography
#### Regions
| Region | Character | Climate | Inhabitants |
|--------|-----------|---------|-------------|
| [Name] | [Feel] | [Type] | [Who lives here] |
#### Key Locations
| Location | Significance | Details |
|----------|--------------|---------|
| [Place] | [Why it matters] | [Key facts] |
### History
#### Timeline
| Era | Period | Key Events |
|-----|--------|------------|
| [Era] | [When] | [What happened] |
#### The Current Age
**What's happening now:**
- Current conflict: [The central tension]
- Recent history: [What led here]
- The future: [What's at stake]
## The People
### Major Cultures/Factions
#### [Culture Name]
- **Identity:** [Core defining trait]
- **Values:** [What they care about]
- **Conflicts:** [Internal and external]
- **Aesthetic:** [Visual/audio identity]
- **Language notes:** [Speech patterns, naming]
[Repeat for each major culture]
### Power Structures
[How society is organized]
### Daily Life
[What ordinary people experience]
## Rules of the World
### [Magic/Technology/System Name]
**What it is:** [Fundamental nature]
**What it can do:** [Capabilities]
**What it can't do:** [Limitations]
**Who can use it:** [Accessibility]
**Cost/risk:** [What using it costs]
### Other World Rules
[Consistent rules that govern the world]
## Creatures & Entities
| Entity | Nature | Role |
|--------|--------|------|
| [Name] | [What it is] | [Its purpose in the world] |
## Tone Guide
### This World Is:
- [Characteristic]
- [Characteristic]
- [Characteristic]
### This World Is NOT:
- [Anti-pattern]
- [Anti-pattern]
- [Anti-pattern]
### Example Scenarios
**Typical day:** [What life is like]
**Moment of triumph:** [What victory looks like]
**Moment of despair:** [What tragedy looks like]
## Mysteries & Unknowns
[Intentional mysteries left for discovery or sequel]
## Glossary
| Term | Definition |
|------|------------|
| [Term] | [What it means] |
## Visual Reference
[Description of key visual elements, or links to mood boards]
## For Writers & Designers
### Do:
- [Guideline]
- [Guideline]
### Don't:
- [Anti-pattern]
- [Anti-pattern]
### Questions to Ask:
- [Guiding question for content creation]
- [Guiding question for content creation]
Generate based on the user's concept and world-building needs.